Entry tags:
- -event,
- -tdm,
- aerith gainsborough,
- alhaitham,
- amelia steinbeck,
- ann takamaki,
- aziraphale,
- benedikta harman,
- cyrus douglas,
- dan heng,
- daria morgendorffer,
- dehya,
- denji,
- eizen,
- eustace,
- fyodor dostoevsky,
- ganondorf,
- goro akechi,
- izuku midoriya,
- joshua rosfield,
- kaveh,
- professor turo,
- rakan,
- ranma saotome,
- reaper,
- reno,
- rody soul,
- sakata kintoki,
- sherlock holmes,
- sidestep,
- son gohan,
- stelle,
- sumina heartleaf,
- tatsumi kazehaya,
- therion,
- tifa lockhart,
- vyse,
- walter "fuse" fitzroy,
- xie lian,
- zack fair,
- zelda
« april: first tides (test sail) »
Welcome to the Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have approved invitations can actually reserve on April 24 and apply on May 1st. Our EMP/ATP can be found here. ALL PLAYERS MUST HAVE THEIR INVITATION APPROVED HERE. If any player wishes to invite someone to the game, please be sure to comment! We're tight on space and we still need to approve all invitations!
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character in, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from April 15th until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any questions about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TEST SAILORS:
Dragon Ball Z - Son Gohan | Paladin
Ensemble Stars!! - Tatsumi Kazehaya | Corsair
Fate/Grand Order - Sakata Kintoki | Paladin
Final Fantasy VII - Reno | Paladin
Final Fantasy VII: Ever Crisis - Sephiroth | Paladin
Granblue Fantasy - Vane | Paladin
Heaven's Official Blessing - Xie Lian | Paladin
Honkai: Star Rail - Dan Heng | Paladin
Honkai: Star Rail - Jing Yuan | Corsair
Honkai: Star Rail - Stelle | Undecided
Mass Effect - Legion | Paladin
Original Character - Amelia Steinbeck | Undecided
Persona 5 - Ann Takamaki | Corsair
The Legend of Zelda: Tears of the Kingdom - Ganondorf | Corsair
Octopath Traveler - Therion | Corsair
CURRENT MEMBERS:
Final Fantasy VII - Aerith Gainsborough | Paladin
Kingdom Hearts - Roxas | Paladin
My Hero Academia - Rody Soul | Paladin
Pokemon Violet - Professor Turo | Paladin
Sherlock Holmes: The Awakened - Sherlock Holmes | Paladin
Ranma 1/2 - Ranma Saotome | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character in, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from April 15th until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any questions about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated April 17)
TEST SAILORS:
Dragon Ball Z - Son Gohan | Paladin
Ensemble Stars!! - Tatsumi Kazehaya | Corsair
Fate/Grand Order - Sakata Kintoki | Paladin
Final Fantasy VII - Reno | Paladin
Final Fantasy VII: Ever Crisis - Sephiroth | Paladin
Granblue Fantasy - Vane | Paladin
Heaven's Official Blessing - Xie Lian | Paladin
Honkai: Star Rail - Dan Heng | Paladin
Honkai: Star Rail - Jing Yuan | Corsair
Honkai: Star Rail - Stelle | Undecided
Mass Effect - Legion | Paladin
Original Character - Amelia Steinbeck | Undecided
Persona 5 - Ann Takamaki | Corsair
The Legend of Zelda: Tears of the Kingdom - Ganondorf | Corsair
Octopath Traveler - Therion | Corsair
CURRENT MEMBERS:
Final Fantasy VII - Aerith Gainsborough | Paladin
Kingdom Hearts - Roxas | Paladin
My Hero Academia - Rody Soul | Paladin
Pokemon Violet - Professor Turo | Paladin
Sherlock Holmes: The Awakened - Sherlock Holmes | Paladin
Ranma 1/2 - Ranma Saotome | Corsair
GETTING STARTED
This section can be timed for any time after April 10 until the end of the month, which includes during the current event. These prompts are to benefit those TDMing, but this portion can be handwaved instead and serve as a reference for players to know what their character will have experienced and learned on arrival.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
STARTER SHIPS
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships. The crews for both ships will also seem a bit odd to some, as it is a mix of humans and various animal folk, non-humans that look more animal than human. Some just look like large versions of their smaller counterparts. From birds, to seals, to even bears, there is no shortage of interesting faces and people on these ships.🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the main deck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver or to get a rowboat out will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the main deck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver or to get a rowboat out will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ON ELTRUT
Once in Eltrut, the new riftfarers will be greeted by several birdfolk who will be happy to give tours to those who may need them. Otherwise, anyone is free to roam as they please and will have a map for the following main places they should visit.🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
ELTRUT: FIRST TIDES
As spring makes its way across Escordvi, the season is a special time for Eltrut. Not only is the giant turtle leviathan coming out of its hibernation, but the many turtle eggs that have been left on its back as well along many nearby islands are starting to hatch. This is a significant time for all of Escordvi, as according to a popular legend, turtles are seen as important creatures, even tying back to the world's very creation, from even before the Flood when land continents used to exist.
While there is a festival of sorts, it's a bit different as instead of just celebratory feasts and games like most festivals, there's a lot more work involved to try and help the many turtle nests to ensure the turtles are hatched safely and set out to the open ocean. And of course, it's never a simple task.
The turtlefolk—large turtles of various types from land tortoises and sea turtles who are capable of walking upright and speaking— are front and center in organizing many of the groups and efforts to help the hatchlings. Should anyone have any questions, find them for assistance. Just don't cross them… They know how to wield spears, magic, and body slamming with their shells.
The turtles will be hatching over the span of several days, so it's an ongoing mission to make sure they all get to the ocean safely! Most turtles will actually hatch at night and will be attracted to light, instincts going towards the moon. But some nests will also hatch during the day. Regardless, there will be poachers and natural predators such as birds, crabs, and large fish that will take the opportunity for an easy meal, and while sometimes nature must take its course, no one will object or stop anyone from trying to protect the turtles from them.
When not taking care of the turtles, there are a few different special activities that anyone can participate in. Perhaps they can even bring a little turtle along to let them have an experience before sending them off to the big ocean. Another notable "attraction" is the sunset, as the skies will explode with a range of beautiful painted colors even more vibrant and beautiful than at other times during the year. Everyone is encouraged to grab a drink and a good seat and watch the sunsetting show together. The best vantage points are always the highest.
A Legendary Turtle Tale
Gather 'round, dear sailors, and heed this tale spun from the ancient whispers of yore, when the world danced to a different rhythm, and wonders beyond imagining roamed the vast expanse. In the age when only the winds shaped realms with a breath, it was said that mighty turtles emerged, with shells vast as mountains and eyes that held the wisdom of epochs, who roamed the barren lands. With a stride that shook the very earth, they journeyed to the heart of the infant world, bearing the weight of creation upon their ancient backs. With each monumental step, they carved deep valleys and soaring peaks, until at last, weary but resolute, they plunged into the depths of the darkness, their colossal forms creating a tsunami of waters in a final act of divine benevolence and wonder. Thus, from the steadfast embrace of these celestial leviathans, the first oceans were born, teeming with life and mystery to find, covering the land from the beginning to the end, a testament to the marvels wrought by leviathans and titans alike.
Thus, we honour these leviathans of old, for they granted us the gift of exploration and the rhythm of tides that ebb and flow, echoing the heartbeat of creation itself. And in reverence, we carry forth their legacy, guiding hatchlings to the embrace of the life-giving waters, nurturing the cycle that sustains our beautiful world.
While there is a festival of sorts, it's a bit different as instead of just celebratory feasts and games like most festivals, there's a lot more work involved to try and help the many turtle nests to ensure the turtles are hatched safely and set out to the open ocean. And of course, it's never a simple task.
The turtlefolk—large turtles of various types from land tortoises and sea turtles who are capable of walking upright and speaking— are front and center in organizing many of the groups and efforts to help the hatchlings. Should anyone have any questions, find them for assistance. Just don't cross them… They know how to wield spears, magic, and body slamming with their shells.
The turtles will be hatching over the span of several days, so it's an ongoing mission to make sure they all get to the ocean safely! Most turtles will actually hatch at night and will be attracted to light, instincts going towards the moon. But some nests will also hatch during the day. Regardless, there will be poachers and natural predators such as birds, crabs, and large fish that will take the opportunity for an easy meal, and while sometimes nature must take its course, no one will object or stop anyone from trying to protect the turtles from them.
💭 Turtle whisperer. To help things along, the turtlekin will offer a special bracelet that will allow the wearer to speak with the turtles, even when still in the egg. Some may be afraid of hatching and need to be coaxed or told an interesting story first.
🐢 Turtle hatching. Most nests can be found along the beaches formed around the edges of Eltrut's shell, and many have already been marked by conservationists and other enthusiasts. Help guard and ensure nothing gets in the way of the turtle hatchlings as they pop out of the sand and make their way to the water, and steer them to the water if they get off track.
🐇 Turtle egg hunt. Some mischievous rabbit kids thought it would be "cute" to take the eggs and hide them in various places. They even painted them! At least thanks to these paints, the eggs will be easier to find, but they need to be found before they hatch. If not, then the little turtle must be caught and brought back to the ocean. Finding the kids and giving them appropriate punishment is a bonus.
🙌 Turtle push. A game where two participants choose turtles of varying sizes and pit them against each other in a small, circular arena. The first turtle to push its opponent out of the ring wins! Spectators can cheer on their chosen turtles to encourage them to perform even better! Or better yet, feed them something spicy to give them a fiery boost.
🐟 Fishing nets. Some of the larger turtles around are getting caught in local fishing nets. Since they are so big they need help in getting themselves detangled from the mess and back to the ocean. And maybe give those fishermen a piece of your mind?
🌊 Wave surfing. In a classic and traditional challenge, strap two sea tortoises together with some rope and ride them out over the waves. If riders can make it swiftly from one small island cluster to another without falling into the water, there will be a prize of one bottle of pirate’s rum.
🐢 Turtle hatching. Most nests can be found along the beaches formed around the edges of Eltrut's shell, and many have already been marked by conservationists and other enthusiasts. Help guard and ensure nothing gets in the way of the turtle hatchlings as they pop out of the sand and make their way to the water, and steer them to the water if they get off track.
🐇 Turtle egg hunt. Some mischievous rabbit kids thought it would be "cute" to take the eggs and hide them in various places. They even painted them! At least thanks to these paints, the eggs will be easier to find, but they need to be found before they hatch. If not, then the little turtle must be caught and brought back to the ocean. Finding the kids and giving them appropriate punishment is a bonus.
🙌 Turtle push. A game where two participants choose turtles of varying sizes and pit them against each other in a small, circular arena. The first turtle to push its opponent out of the ring wins! Spectators can cheer on their chosen turtles to encourage them to perform even better! Or better yet, feed them something spicy to give them a fiery boost.
🐟 Fishing nets. Some of the larger turtles around are getting caught in local fishing nets. Since they are so big they need help in getting themselves detangled from the mess and back to the ocean. And maybe give those fishermen a piece of your mind?
🌊 Wave surfing. In a classic and traditional challenge, strap two sea tortoises together with some rope and ride them out over the waves. If riders can make it swiftly from one small island cluster to another without falling into the water, there will be a prize of one bottle of pirate’s rum.
When not taking care of the turtles, there are a few different special activities that anyone can participate in. Perhaps they can even bring a little turtle along to let them have an experience before sending them off to the big ocean. Another notable "attraction" is the sunset, as the skies will explode with a range of beautiful painted colors even more vibrant and beautiful than at other times during the year. Everyone is encouraged to grab a drink and a good seat and watch the sunsetting show together. The best vantage points are always the highest.
🍲 The Captain's Boil. In the center of town, Eltrut's finest chefs have set up a massive tortoiseshell cauldron over a roaring fire to create a massive pot of gumbo! While they've set up the initial broth- thickened with a dark brown roux and heavily spiced- everyone is asked to contribute at least one ingredient to make the stew as rich and complex as possible! Dried ingredients symbolize clearing away the old of winter, but fresh ingredients are especially lucky!
🌺 Flower Leis. As part of the celebration, flowers have been gathered and everyone is encouraged to make special flower leis, either to wear on their own, give to another person, or make small, tiny ones for the little turtle hatchlings to send them off their way. The ones for the turtles will be made of special lotus flowers they can eat as a little snack for their long journey ahead.
💃 Dance of the Tides. During the evening, as the evening tide rolls in, people are invited towards a special cove where the water rushes over large shells that make it sound as if they are beating drums. With fireflies helping to light up the area, people can dance along the rocks and shallow pools, for legend says doing so will appease the water spirits and encourage a bountiful spring.
🌟 Sandcastles. Children eagerly build sandcastles during the festivities, inviting passersby to join them in creating as many as possible along the shore. However, sticky starfish clusters on the shores have a habit of sticking to both the castles and the builders themselves. It might be a sticky challenge!
🐚 Seashell necklaces. A simple tradition for this time of the year is collecting shiny seashells from various beaches to create handmade necklaces. Pick the prettiest and shiniest ones you can find and make one for yourself or a friend. It is said that seashell necklaces will protect you from bad omens in the future.
🧹 Beach Cleanup. While everyone is trying to help, a lot of people are also coming in just to watch the turtles. This means various trash is being left behind, which can be dangerous for not only the turtles but other wildlife. Time to clean it up and perhaps teach those deliberately littering a lesson.
🌺 Flower Leis. As part of the celebration, flowers have been gathered and everyone is encouraged to make special flower leis, either to wear on their own, give to another person, or make small, tiny ones for the little turtle hatchlings to send them off their way. The ones for the turtles will be made of special lotus flowers they can eat as a little snack for their long journey ahead.
💃 Dance of the Tides. During the evening, as the evening tide rolls in, people are invited towards a special cove where the water rushes over large shells that make it sound as if they are beating drums. With fireflies helping to light up the area, people can dance along the rocks and shallow pools, for legend says doing so will appease the water spirits and encourage a bountiful spring.
🌟 Sandcastles. Children eagerly build sandcastles during the festivities, inviting passersby to join them in creating as many as possible along the shore. However, sticky starfish clusters on the shores have a habit of sticking to both the castles and the builders themselves. It might be a sticky challenge!
🐚 Seashell necklaces. A simple tradition for this time of the year is collecting shiny seashells from various beaches to create handmade necklaces. Pick the prettiest and shiniest ones you can find and make one for yourself or a friend. It is said that seashell necklaces will protect you from bad omens in the future.
🧹 Beach Cleanup. While everyone is trying to help, a lot of people are also coming in just to watch the turtles. This means various trash is being left behind, which can be dangerous for not only the turtles but other wildlife. Time to clean it up and perhaps teach those deliberately littering a lesson.
ROTAGCORC: RAIDERS
Note: threads for section are worth 4 points.
A few days later as turtle hatchlings are still being found and many nests have still yet to hatch, a distress signal is received from a not too distant island that causes great alarm for Eltrut's main caretakers. On the island of Rotagcorc, a young turtle leviathan, Esiotrot, is under the threat of a vicious group made of ice giants and sharkfolk. They are on the hunt for turtles, and upon learning of the young leviathan, they've decided to set after it while everyone's defenses are down for the celebrations.
Now, using their specialized shark ships, ships merged with giant sharks capable of sailing above and below water, they are not only hunting the turtles that gather around the island, but are trying to get through the native croc and gatorfolk that inhabit the island alongside the tortfolk exclusive to the young leviathan. Heavy fighting is already underway and they need assistance, but there is the fear that the shark leviathan, Krahs, is not too far behind or worse—may target Eltrut next as a diversion.
Thus Elah will remain by Eltrut while Nogard will join the fray, many of the corsairs affiliated with the island, and those who have ships are encouraged to sail out to provide whatever assistance they can offer. Many ships will allow any who are willing to join them. With Elah's help (and a hefty slap of its tail), the fleet will be able to ride a large tidal wave that will cover what is usually a several-day journey to a little under an hour. Already the waters churn from the bloodbath, but upon seeing their arrival, the Rotagcorc natives will cheer.
Those who make it through to the island will find that at least most of the fighting has been kept to the water and to the shore. It's a large, mostly swamp-filled island and Esiotrot has already moved deep underground. But heavy defenses have been made around its entrance, the tortfolk using their robust, hard shells as a giant, living barricade wall. While there are other villages, this particular area serves as a rallying point for all the injured and smaller turtles to take refuge.
The crocodilian leader, Evets Niwri will quickly greet those who arrive and guide them to where others will lead them through the swamps and explain more of how to help. Just beware the alligator snapping turtles along with other crocodilians, both animalian and warriors, that lurk within the waters. They remain behind to help deal with any raiders that manage to get through and it's easy to mistake someone for an enemy. Bone spears and poison darts will suddenly fly out of the water at the first sign of a threat.
Beyond the island, Nogard swims out on the hunt for the shark leviathan, Krahs. It is eventually spotted, and as some feared, it is swimming towards Eltrut. While Nogard could engage in direct combat, orders are issued to deter the leviathan and drive it off. Those who remained with Nogard are tasked to help release Nogard's scales, which have a toxic poison that will deter Krahs from. However, to do so they must pry them off from outside while Nogard is in its full fleshed "body" form.
With everyone inside Nogard's body, the only way out is traveling up its gullet through a special lift system (don't ask) to its mouth, where it will open its giant maw with teeth as large as mountains, lift them all on its miles-long serpentine tongue, and place them on top of its massive head where they can start prying off some loose scales to have them fall into the ocean water. Bear in mind, these scales are the size of a small house, but fortunately, a group working together with sharp blades, powerful magic, and explosives against certain weak points around the edges will be plenty to loosen them enough to either fall or to allow Nogard to shake them off.
Nogard will also ensure the scales won't detonate until after they are in the water, so there is no risk of any unfortunate toxic mishaps as they work to shed these scales. However, some may still feel a bit woozy and a foul stench will start to permeate through the air as some of the chemicals are released. They must also be careful because the act of removing these scales may make Nogard feel a bit itchy, so it may shake its head prematurely. Those on the head better hang on tight or fish people out of the water should they happen to fall.
Help from those with ships are also appreciated for this endeavor, as they can use the harpoons and cannon fire to help loosen scales and fish out anyone who slips into the water.
A few days later as turtle hatchlings are still being found and many nests have still yet to hatch, a distress signal is received from a not too distant island that causes great alarm for Eltrut's main caretakers. On the island of Rotagcorc, a young turtle leviathan, Esiotrot, is under the threat of a vicious group made of ice giants and sharkfolk. They are on the hunt for turtles, and upon learning of the young leviathan, they've decided to set after it while everyone's defenses are down for the celebrations.
Now, using their specialized shark ships, ships merged with giant sharks capable of sailing above and below water, they are not only hunting the turtles that gather around the island, but are trying to get through the native croc and gatorfolk that inhabit the island alongside the tortfolk exclusive to the young leviathan. Heavy fighting is already underway and they need assistance, but there is the fear that the shark leviathan, Krahs, is not too far behind or worse—may target Eltrut next as a diversion.
Thus Elah will remain by Eltrut while Nogard will join the fray, many of the corsairs affiliated with the island, and those who have ships are encouraged to sail out to provide whatever assistance they can offer. Many ships will allow any who are willing to join them. With Elah's help (and a hefty slap of its tail), the fleet will be able to ride a large tidal wave that will cover what is usually a several-day journey to a little under an hour. Already the waters churn from the bloodbath, but upon seeing their arrival, the Rotagcorc natives will cheer.
💥 Save the turtles. There are many sea turtles and tortoises that live around Rotagcorc and several have already been caught or killed. Fight off the hunters, rescue the turtles, and heal any that are injured.
⛵ Ships vs. Sharks. Those on ships will have a tough fight as the shark ships are vicious, careening headfirst into other ships to try and take a giant bite out of them. Grab a cannon, fire harpoons, use whatever magic available, board the shark ships, and take out as many as possible.
🐊 Death rolls. One of the more deadly techniques of the crocodilians, the warriors take it to the extreme by grouping up to try and grab the shark ships to twist and turn them over. Assist in this maneuver by using grappling hooks to keep shark ships in place and help pull them over.
🐢 Snapped. Giant alligator snapping turtles will swim out from the island to join the fray, taking huge bites out of the shark ships and hunters as they can. However, they are also at risk of being targeted, so they need protection. Just be careful–they are very pissed and will snap at anyone, even those who are trying to help them. For any that are injured and need to be taken back, feeding them a special turtle pepper will pacify them. Briefly.
⛵ Ships vs. Sharks. Those on ships will have a tough fight as the shark ships are vicious, careening headfirst into other ships to try and take a giant bite out of them. Grab a cannon, fire harpoons, use whatever magic available, board the shark ships, and take out as many as possible.
🐊 Death rolls. One of the more deadly techniques of the crocodilians, the warriors take it to the extreme by grouping up to try and grab the shark ships to twist and turn them over. Assist in this maneuver by using grappling hooks to keep shark ships in place and help pull them over.
🐢 Snapped. Giant alligator snapping turtles will swim out from the island to join the fray, taking huge bites out of the shark ships and hunters as they can. However, they are also at risk of being targeted, so they need protection. Just be careful–they are very pissed and will snap at anyone, even those who are trying to help them. For any that are injured and need to be taken back, feeding them a special turtle pepper will pacify them. Briefly.
Those who make it through to the island will find that at least most of the fighting has been kept to the water and to the shore. It's a large, mostly swamp-filled island and Esiotrot has already moved deep underground. But heavy defenses have been made around its entrance, the tortfolk using their robust, hard shells as a giant, living barricade wall. While there are other villages, this particular area serves as a rallying point for all the injured and smaller turtles to take refuge.
The crocodilian leader, Evets Niwri will quickly greet those who arrive and guide them to where others will lead them through the swamps and explain more of how to help. Just beware the alligator snapping turtles along with other crocodilians, both animalian and warriors, that lurk within the waters. They remain behind to help deal with any raiders that manage to get through and it's easy to mistake someone for an enemy. Bone spears and poison darts will suddenly fly out of the water at the first sign of a threat.
🚣 Crocodilian cruises. Due to large swathes of swamp and the defenses currently active, it can be difficult getting through it safely. Fortunately, once they are recognized as allies, the local crocodilians will use themselves to create living rafts for anyone to ride. They will also be vital to carrying the injured and tortoises unable to cross the swamp to safety.
🚧 Shell-Slingers. Special catapults that utilize old hardened scales and shells, these are packed with explosives and can be flung far from land to the water. Help load them up and fire them while careful to not detonate them too early.
🥔 Potato bombs. There are some unique potatoes that have been grown to explode on impact and create eldritch horror-esque roots that will wrap around the target and render them immobile. The potatoes may or may not also start dragging them to the ground so save anyone who wasn't meant to be hit and, well, could leave the others to their fate.
🌶️ Picking Peppers. The locals here love their peppers, and not just to add that delicious kick to their food. These particular peppers are used for the explosives and the ghoul peppers are also harvested here, allowing those who eat them to breathe fire—perfect against the ice giants. The turtle peppers are also necessary to help calm the alligator snapping turtles that remain lurking within the swamps on defense, as well as lure any reluctant turtles to safety.
🧚 Healing fairies. There are healing fairies scattered throughout the forests on the island and are understandably hiding from the chaos. Convince them to use their powerful healing magic to help the injured by bribing them with a song.
🚧 Shell-Slingers. Special catapults that utilize old hardened scales and shells, these are packed with explosives and can be flung far from land to the water. Help load them up and fire them while careful to not detonate them too early.
🥔 Potato bombs. There are some unique potatoes that have been grown to explode on impact and create eldritch horror-esque roots that will wrap around the target and render them immobile. The potatoes may or may not also start dragging them to the ground so save anyone who wasn't meant to be hit and, well, could leave the others to their fate.
🌶️ Picking Peppers. The locals here love their peppers, and not just to add that delicious kick to their food. These particular peppers are used for the explosives and the ghoul peppers are also harvested here, allowing those who eat them to breathe fire—perfect against the ice giants. The turtle peppers are also necessary to help calm the alligator snapping turtles that remain lurking within the swamps on defense, as well as lure any reluctant turtles to safety.
🧚 Healing fairies. There are healing fairies scattered throughout the forests on the island and are understandably hiding from the chaos. Convince them to use their powerful healing magic to help the injured by bribing them with a song.
Beyond the island, Nogard swims out on the hunt for the shark leviathan, Krahs. It is eventually spotted, and as some feared, it is swimming towards Eltrut. While Nogard could engage in direct combat, orders are issued to deter the leviathan and drive it off. Those who remained with Nogard are tasked to help release Nogard's scales, which have a toxic poison that will deter Krahs from. However, to do so they must pry them off from outside while Nogard is in its full fleshed "body" form.
With everyone inside Nogard's body, the only way out is traveling up its gullet through a special lift system (don't ask) to its mouth, where it will open its giant maw with teeth as large as mountains, lift them all on its miles-long serpentine tongue, and place them on top of its massive head where they can start prying off some loose scales to have them fall into the ocean water. Bear in mind, these scales are the size of a small house, but fortunately, a group working together with sharp blades, powerful magic, and explosives against certain weak points around the edges will be plenty to loosen them enough to either fall or to allow Nogard to shake them off.
Nogard will also ensure the scales won't detonate until after they are in the water, so there is no risk of any unfortunate toxic mishaps as they work to shed these scales. However, some may still feel a bit woozy and a foul stench will start to permeate through the air as some of the chemicals are released. They must also be careful because the act of removing these scales may make Nogard feel a bit itchy, so it may shake its head prematurely. Those on the head better hang on tight or fish people out of the water should they happen to fall.
Help from those with ships are also appreciated for this endeavor, as they can use the harpoons and cannon fire to help loosen scales and fish out anyone who slips into the water.
QUESTS
The current MANTA Board is available, but we have a couple of additional quests that are specific for the event! Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there. All quests will be worth 4 points.
A local man named Benny Foddy has issued an intriguing challenge to anyone brave enough to attempt it. If they can overcome his challenge, he promises to reward them with a prize of a bag of magical beans. These beans have dual uses—they can be cultivated for their magical properties or be used as explosives. The challenge is simple! Climb into a man-sized clay pot and use a pickaxe and your own upper body strength to climb up the side of a jagged mountain on Eltrut. It’s harder than it looks! If you fall you’ll have to start over from the very bottom! It might be smart to have someone spotting you while you climb just in case you need help or just need verbal encouragement.
Strange pits of quicksand have been appearing all over Atnam lately. It’s not often that strange occurrences such as these happen on this leviathan so they are caught off guard by the phenomena. They’re asking riftfarers to find a way to help neutralize the quicksand pits before the pits get deeper or more of them appear. Just don’t get stuck in the quicksand yourself, you might need a hand or a long rope to get pulled out!
One of the local brothels on Naughtilust is looking for pairs who would like to do a dramatic book reading performance of the infamous steamy romance novel, DRAGONHEAT. A sexy novel about erotic dragon love. The readers should be able to read the book out loud on stage, including spirited voices for the two title characters as they search for the legendary Sexcalibur! And including a spirited reading of the sexy steamy stuff too. It will make for a great book-reading night at the brothel! Free drinks and meals will be provided.

Getting Over It
EltrutA local man named Benny Foddy has issued an intriguing challenge to anyone brave enough to attempt it. If they can overcome his challenge, he promises to reward them with a prize of a bag of magical beans. These beans have dual uses—they can be cultivated for their magical properties or be used as explosives. The challenge is simple! Climb into a man-sized clay pot and use a pickaxe and your own upper body strength to climb up the side of a jagged mountain on Eltrut. It’s harder than it looks! If you fall you’ll have to start over from the very bottom! It might be smart to have someone spotting you while you climb just in case you need help or just need verbal encouragement.

Quake Me Up Before You Go Go
AtnamStrange pits of quicksand have been appearing all over Atnam lately. It’s not often that strange occurrences such as these happen on this leviathan so they are caught off guard by the phenomena. They’re asking riftfarers to find a way to help neutralize the quicksand pits before the pits get deeper or more of them appear. Just don’t get stuck in the quicksand yourself, you might need a hand or a long rope to get pulled out!

Feeling the Dragon Heat
NaughtilustOne of the local brothels on Naughtilust is looking for pairs who would like to do a dramatic book reading performance of the infamous steamy romance novel, DRAGONHEAT. A sexy novel about erotic dragon love. The readers should be able to read the book out loud on stage, including spirited voices for the two title characters as they search for the legendary Sexcalibur! And including a spirited reading of the sexy steamy stuff too. It will make for a great book-reading night at the brothel! Free drinks and meals will be provided.
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[ As he was putting his trinkets away for safe storage, he glanced over, raising a brow at the shellphone. ]
...Alright, but only cause the case is cute.
[ He'd also shoot a glance up to the anchor hanging up above them before skulking inside, surveying the layout and giving the general din of the room a brief moment. It was just habit to scavenge hubs like these for anything of interest. But after a moment, he'd pick a couple of open seats right up at the bar to head for. ]
Oh, what was that? Sorry slick, couldn't hear you over how much better I've got. [ He cupped his ear and leaned in, brows raised and grinning brightly at the banter. But it ended with a snort of a laugh as he got comfortable. ]
I can last fifteen minutes before you put me down, now.
[ He kept up with the remnants!! For a little bit!!!! And SOMEONE had to keep Cloud on his toes since obviously he wasn't gonna just casually accept any kind of training from ShinRa. Also, he was already helping himself to ordering some finger food and a pint. ]
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Oh, fifteen minutes you say? I'll have to put you to the test. Bet you won't last more than ten with me.
[He quirks a grin. Because as much as he was down and out for all those years... He's back and better than ever now. Thanks to this world. Thanks to a lot of things happening.
Speaking of which...]
I'm with the paladins here, by the way. They're a tough bunch. Besides you, I've seen Cloud and Tifa here. And Red. ... Do you know Red?
[And Aerith for a short time but ... That's a sore spot for Zack right now.]
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Fine, you're on, hotshot. Toast to it. But if I do, you're carryin' me around all day like a pretty princess. I'll concede to being carried around on a litter if you gotta.
[ The definition of 'boys will be boys' is when boys make stupid challenges and stupider prizes, and frankly it was the meaning of life. Either way, his attention perked over the rim of his glass at the question, licking the froth off of his lips after a few swallows and setting it back down. ]
Mmh? Red..
Oh! Shit, yeah, the cat from Cosmo Canyon? We're the ones that brought him in, yeah I know him. He's doing good last I saw though. No hard feelings I know of, but I don't see him 'round much.
I think that's the guys that picked me up too--Paladins. Them too? [ He raised a brow. ] Well. 'Least I know where to get a good drink if she's here. But how'd it go between you and blondie?
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Red's a good kid. Don't let him fool you with his voice. But yeah, he's been doing good around here too.
[As for Tifa and Cloud...]
What do you mean how'd it go between me and Cloud? He's the captain of our crew. And Tifa just opened up her bar on the deck of the ship so I think it's safe to say we're doing pretty good. Cloud and me work on jobs together all the time. Just like we always wanted to.
[They're on great terms. Zack is sure that Cloud is his best friend as it stands. A lot is underlying the question but it's there. Zack saved Cloud's life and he would do it over the same way if he had to.]
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Voice?
[ He raised a brow about it, but instead listened to the spiel, attentive. At the end of it, he sucked in a slow breath through his nose and shrugged about it. ]
Hey, I've had to kick the guy's ass into gear once or twice, but I was gettin' paid to do it. I wasn't gonna be happy if I had to do it again for free cause he short-circuited or something. Not that surprised that I ain't got to, but it was worth askin', yo.
[ A pause. ]
No shit? Good, you assholes deserve it. Not sure what I'm gonna do here yet, but enjoying the beach and opening up a tab at Tif's new place is gonna be one hell of a start.
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Yeah, Red puts on a deeper voice than he actually has. Like a little kid trying to sound older.
[It's kind of cute, actually. Red's good.]
You'll be glad to know you don't have to go around beating anyone up around here. But I'd probably pay money to see Cloud kick your ass. [Another grin.] Just take it a day at a time.
[Although he knows Tifa might have her reservations about seeing Reno here. Zack has heard about the plate falling and ... who did it. But Zack's intuitive enough about the Turks to think about the other side of that.]
And when you see Tifa. Just... give her time if she needs it. Alright?
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Hey? Both of you can kiss my scrawny ass. [ He said, with a stupid, toothy grin and a shove. ]
I'll have you know. I gave blondie a run for his gil back in the day when it was still baby's first greatsword. Besides, he wasn't just gonna let us train him the right way, so maybe I had to take a few lumps in the process. I think he turned out pretty alright.
[ His brows raised as he looked over his glass at Zack, taking a swallow and setting his glass down with a lick of his lips before replying. ]
Mmh--don't like the sound of that. Did something happen?
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But he's also heard of other bits of what's happened while Zack's been... Out of commission. Things that changed Tifa's life. That she hasn't moved on from yet. And he doesn't blame her either.
He tells this to Reno because he believes in being honest with his old friend.]
She told me about the plate drop back in Midgar. For her, that's still fresh on her mind.
[But Zack also knows Reno and the Turks enough to know that their involvement in that must be for a very specific reason. That's why he doesn't say this with any sort of accusations in his voice. Reno was probably following some hard orders. And that's what he believes.]
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How did he know that was coming? How did he know, and still hope that somehow wasn't going to be what it was?
His brows knitted, his lips pulled into a tight line, and he leaned back in his chair. It wasn't that he had melted into it, it was more he tried to sink into it with a rigidity to his posture. He chewed on his lip, and looked off to the side to leer at the basket of bread chips, and while he wasn't mad that someone had said anything about the things he'd done--really, he didn't deny them that right. He was still mad because now that he could say something? He was robbed.
It wasn't that he wanted to frame the story any kind of way, he didn't care about that. He just wanted it to mean something for having come straight from him, first.
And, if Zack was here and alive, it was a little easier(albeit no less strange) to grasp that she was from somewhere in the past, too. ]
I'll give her space.
[ That there had been no malice or accusation has him sucking in a slow breath through his nose, and seemed to come back to life. ]
I was kinda hoping I'd be the one to break the news to you--But yeah. I'm not proud of it.
I can give you the long and short of it now or later, but it was do or die, last minute order from the board. [ He'd leave it up to Zack if that was ample enough reason to hear the rest, if he wanted time or not, and if he wanted to stay or step away. He wouldn't blame the guy either way, but he also knew better than to think they could spend any time catching up with that hanging in the air. ]
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I know you were following orders.
[Reno doesn't have to explain himself and his tone isn't angry or full of malice. If anything, Zack's probably the only other person here who knows where Reno might have been coming from during a situation like that. He heard all about Tifa's side of the story but when she told him it was the Turks...
Zack knew that Reno and the rest of them must have been in a tough position. Sometimes following orders is the hardest thing to do.]
It was Shinra's decision to pull something like that off. Not yours. You don't have to explain yourself to me.
[He nods. It is important to Zack to be able to give Reno that head's up about where Tifa is at right now. She needs the time to realize and process the information. It might take some time. But Zack has Reno's back too. He wants to watch out for both of them.]
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Nah..we could've bucked it. Wouldn'tve been the first time we've told ShinRa to go fuck theirself after the shit Rufus pulled.
If we didn't, I don't think Aerith and Cloud would've survived. I dunno...Something or other about a promise Chief made to some worrisome puppy. You'd have to take it up with him.
[ A small shrug, a roll of his head and a knowing grin to push it away as he leaned forward and reached for one of the bread chips to sink into the crab dip. The sentiment didn't go unappreciated, nor unrewarded as Reno shoved the plate a little towards him to offer some. ]
Also..? [ Said as he swallowed back a mouthful of food. ] That's the best condition I've seen that fuckin' sword in in years..Cloud didn't polish that thing for shit, yo.
[ Even Reno could hear Angeal prattling on about 'WeAr TeAr AnD rUsT.' ]
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Still. He just wanted to give Reno a heads-up about Tifa. To give her some space to work it through her own head. These days, Zack cares a lot about keeping Cloud, Tifa and the rest of their crew as safe as possible. Tifa's still going through a lot.
The change in subject is picked up and Zack lets out a small snort and he shrugs his shoulders.]
Yeah, I know Angeal would be turning in his grave if he heard something like that. I've got the buster sword back now. Cloud's got his own set of interlockable greatswords now. Who knew he'd get all fancy on me?
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Pretty sure I'll still be the one getting scruffed by the neck for it.
[ He made a small note to not test those waters again; he figured the wound was still too tender to the touch, and best avoided. He let the past lie after that--he wasn't one to dump things unbidden into a cup that was already full. At least when not when he liked the person enough to care about their well-being, he wouldn't. ]
I know--all the little secret weapons? He's takin' after us, it's so sweet.
[ His coo was teasing. ]
He's got pretty good with 'em. You've probably seen him handle them by now. Shit, did he tell you about the bike he's got though? I've been prowling around the WRO tryin' to find another one to take out on a joyride, but wouldn't you know? Blondie's got the only one like it.
I even tried making puppy eyes at Reeve to get a replica. No dice with that guy, and I got sent out on an assignment to Kalm.
[ He pouted into another crab-dip laden chip. ]
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What's he got on him that made him so cool? I still remember when he was the cute fluffy Cloud he used to be.
[Zack says his fondly and he's said it to Cloud's face too. All those days when Cloud was cute and shy and adorable... Woe. He misses that.
But!! Hearing all of this now Zack is smiling proudly.]
Something about a bike suits Cloud now, though. He probably looks damn cool on it. You'll never look as cool as him if I'm honest. Sorry, buddy. I don't make those rules.
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Cute and fluffy? Hold on..are we talking about the same guy decided he could single-handedly kick a bootleg SOLDIER's ass?
That's what we're callin' cute and fluffy right now? The guy that's somehow more of a fuckin' brat than you are?
Also? Rude--
[ He pointed a dip-laden chip at Zack, then finished his sentence through a whole-ass mouthful of food just to be a brat back at him. ]
And go fuck yourself. I'm way cooler than both of you combined.
[ But he was none worse for the wear, and swallowed it back, still with an easy grin. ]
Listen..if I could get within ten nautical miles of it and take that baby girl for a spin? He might just have to hand over the keys on principle. But nooooo she's his little princess.
I tell ya, the things I'd do to get that engine roarin'.
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Look, I know Cloud is all grown up and a huge badass now but when I met him we were barely out of our teenage years. He used to be cute and fluffy, trust me.
[He can't be held liable for Cloud being a fucking brat now!! He's just a badass and a sassy mouth now. He knows.
Trauma must do a lot-]It's too bad there's no bikes here. It would be fun to get a couple.
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[ Another bite of food. ]
--decided to nearly get Shotgun killed cause he was gonna pick a fight with Avalanche over a scientist's life. We were told to just leave her to die and protect the research, but Cloud wasn't having it.
[ He licked some of the crumbs from his lips and washed it down with some of his beer, then relaxed back into his chair. ]
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You know, that sounds like Cloud. I don't see him wanting to leave anyone in danger behind, scientist or not.
[... Unless they deserved it.]
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[ A sideways glance, brows raised as he bumped against Zack's side with his elbow. ]
Hey, what's the long face for? The good parts are comin' up, yo.
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Sorry. You know, it's just hard for me to hear about anything rough Cloud had to deal with. [He nods.] Keep going.
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Yeah...makes sense, but I don't suppose saying it wasn't your fault would stop you from beatin' yourself up though, huh?
But after that stint, Veld softened back up a lot. He started telling the board to go fuck theirselves more after that. I mean--in so many words, but. Still, I think that sorta brought something back in him. And don't get me started on the way half the department basically fawned over you.
Both of you assholes just bat your big blue eyes and get away with the wildest shit. So don't talk like he's the only soft fluffy thing running around, or I'll tell him you called him that.
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And then he snorts with a short laugh.]
I don't know about that, are you sure they fawned over me? It's more like I was always the pain in everyone's ass.
[He's only half joking. He appreciates the Turks for actually giving a shit.]
Cloud I can get. I'm glad he was able to make Veld ease up and get hard ass on the company at the same time. He's got a way of moving mountains.
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Rude couldn't even get a day off for his dates with that one AVALANCHE chick.
[ Still, he grinned over at Zack, then went back to his drink to down a few more swallows and pick up a chip. ]
Don't forget to count yourself in that. I said it was a joint effort between you two, yo.
[ A casual aside to Zack while scooping up some crab dip. ]
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Well, truth be told, I would've had fun working with you more often too, man.
[Sucks that Zack got hauled off to cover for Sephiroth and the other Firsts so much... Those days are long gone.
Zack finishes his own drink.]
I think I've had enough reminiscing for one day, though. You wanna get out of here?
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Great news, you got the chance now, and no ShinRa--
[ A pause, brows raising with an almost owlish glance between Zack, then down to his food. Then back over to Zack. SIR. PLEASE. HE'S HUNGRY?? He had to go on a treasure hunt for his stuff. ]
Yeah, yeah, let's blow this joint. Are you invitin' me to toddle along, or are you headed off for business?
[ Fuck it, the rest of that goddamn crab dip is his now. But! He's ready to go. ]
🎀