Entry tags:
- -event,
- -tdm,
- aerith gainsborough,
- alhaitham,
- amelia steinbeck,
- ann takamaki,
- aziraphale,
- benedikta harman,
- cyrus douglas,
- dan heng,
- daria morgendorffer,
- dehya,
- denji,
- eizen,
- eustace,
- fyodor dostoevsky,
- ganondorf,
- goro akechi,
- izuku midoriya,
- joshua rosfield,
- kaveh,
- professor turo,
- rakan,
- ranma saotome,
- reaper,
- reno,
- rody soul,
- sakata kintoki,
- sherlock holmes,
- sidestep,
- son gohan,
- stelle,
- sumina heartleaf,
- tatsumi kazehaya,
- therion,
- tifa lockhart,
- vyse,
- walter "fuse" fitzroy,
- xie lian,
- zack fair,
- zelda
« april: first tides (test sail) »
Welcome to the Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have approved invitations can actually reserve on April 24 and apply on May 1st. Our EMP/ATP can be found here. ALL PLAYERS MUST HAVE THEIR INVITATION APPROVED HERE. If any player wishes to invite someone to the game, please be sure to comment! We're tight on space and we still need to approve all invitations!
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character in, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from April 15th until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any questions about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TEST SAILORS:
Dragon Ball Z - Son Gohan | Paladin
Ensemble Stars!! - Tatsumi Kazehaya | Corsair
Fate/Grand Order - Sakata Kintoki | Paladin
Final Fantasy VII - Reno | Paladin
Final Fantasy VII: Ever Crisis - Sephiroth | Paladin
Granblue Fantasy - Vane | Paladin
Heaven's Official Blessing - Xie Lian | Paladin
Honkai: Star Rail - Dan Heng | Paladin
Honkai: Star Rail - Jing Yuan | Corsair
Honkai: Star Rail - Stelle | Undecided
Mass Effect - Legion | Paladin
Original Character - Amelia Steinbeck | Undecided
Persona 5 - Ann Takamaki | Corsair
The Legend of Zelda: Tears of the Kingdom - Ganondorf | Corsair
Octopath Traveler - Therion | Corsair
CURRENT MEMBERS:
Final Fantasy VII - Aerith Gainsborough | Paladin
Kingdom Hearts - Roxas | Paladin
My Hero Academia - Rody Soul | Paladin
Pokemon Violet - Professor Turo | Paladin
Sherlock Holmes: The Awakened - Sherlock Holmes | Paladin
Ranma 1/2 - Ranma Saotome | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character in, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from April 15th until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any questions about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated April 17)
TEST SAILORS:
Dragon Ball Z - Son Gohan | Paladin
Ensemble Stars!! - Tatsumi Kazehaya | Corsair
Fate/Grand Order - Sakata Kintoki | Paladin
Final Fantasy VII - Reno | Paladin
Final Fantasy VII: Ever Crisis - Sephiroth | Paladin
Granblue Fantasy - Vane | Paladin
Heaven's Official Blessing - Xie Lian | Paladin
Honkai: Star Rail - Dan Heng | Paladin
Honkai: Star Rail - Jing Yuan | Corsair
Honkai: Star Rail - Stelle | Undecided
Mass Effect - Legion | Paladin
Original Character - Amelia Steinbeck | Undecided
Persona 5 - Ann Takamaki | Corsair
The Legend of Zelda: Tears of the Kingdom - Ganondorf | Corsair
Octopath Traveler - Therion | Corsair
CURRENT MEMBERS:
Final Fantasy VII - Aerith Gainsborough | Paladin
Kingdom Hearts - Roxas | Paladin
My Hero Academia - Rody Soul | Paladin
Pokemon Violet - Professor Turo | Paladin
Sherlock Holmes: The Awakened - Sherlock Holmes | Paladin
Ranma 1/2 - Ranma Saotome | Corsair
GETTING STARTED
This section can be timed for any time after April 10 until the end of the month, which includes during the current event. These prompts are to benefit those TDMing, but this portion can be handwaved instead and serve as a reference for players to know what their character will have experienced and learned on arrival.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
STARTER SHIPS
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships. The crews for both ships will also seem a bit odd to some, as it is a mix of humans and various animal folk, non-humans that look more animal than human. Some just look like large versions of their smaller counterparts. From birds, to seals, to even bears, there is no shortage of interesting faces and people on these ships.🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the main deck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver or to get a rowboat out will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the main deck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the look out for such a thing and calls for help to throw a lifesaver or to get a rowboat out will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ON ELTRUT
Once in Eltrut, the new riftfarers will be greeted by several birdfolk who will be happy to give tours to those who may need them. Otherwise, anyone is free to roam as they please and will have a map for the following main places they should visit.🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
ELTRUT: FIRST TIDES
As spring makes its way across Escordvi, the season is a special time for Eltrut. Not only is the giant turtle leviathan coming out of its hibernation, but the many turtle eggs that have been left on its back as well along many nearby islands are starting to hatch. This is a significant time for all of Escordvi, as according to a popular legend, turtles are seen as important creatures, even tying back to the world's very creation, from even before the Flood when land continents used to exist.
While there is a festival of sorts, it's a bit different as instead of just celebratory feasts and games like most festivals, there's a lot more work involved to try and help the many turtle nests to ensure the turtles are hatched safely and set out to the open ocean. And of course, it's never a simple task.
The turtlefolk—large turtles of various types from land tortoises and sea turtles who are capable of walking upright and speaking— are front and center in organizing many of the groups and efforts to help the hatchlings. Should anyone have any questions, find them for assistance. Just don't cross them… They know how to wield spears, magic, and body slamming with their shells.
The turtles will be hatching over the span of several days, so it's an ongoing mission to make sure they all get to the ocean safely! Most turtles will actually hatch at night and will be attracted to light, instincts going towards the moon. But some nests will also hatch during the day. Regardless, there will be poachers and natural predators such as birds, crabs, and large fish that will take the opportunity for an easy meal, and while sometimes nature must take its course, no one will object or stop anyone from trying to protect the turtles from them.
When not taking care of the turtles, there are a few different special activities that anyone can participate in. Perhaps they can even bring a little turtle along to let them have an experience before sending them off to the big ocean. Another notable "attraction" is the sunset, as the skies will explode with a range of beautiful painted colors even more vibrant and beautiful than at other times during the year. Everyone is encouraged to grab a drink and a good seat and watch the sunsetting show together. The best vantage points are always the highest.
A Legendary Turtle Tale
Gather 'round, dear sailors, and heed this tale spun from the ancient whispers of yore, when the world danced to a different rhythm, and wonders beyond imagining roamed the vast expanse. In the age when only the winds shaped realms with a breath, it was said that mighty turtles emerged, with shells vast as mountains and eyes that held the wisdom of epochs, who roamed the barren lands. With a stride that shook the very earth, they journeyed to the heart of the infant world, bearing the weight of creation upon their ancient backs. With each monumental step, they carved deep valleys and soaring peaks, until at last, weary but resolute, they plunged into the depths of the darkness, their colossal forms creating a tsunami of waters in a final act of divine benevolence and wonder. Thus, from the steadfast embrace of these celestial leviathans, the first oceans were born, teeming with life and mystery to find, covering the land from the beginning to the end, a testament to the marvels wrought by leviathans and titans alike.
Thus, we honour these leviathans of old, for they granted us the gift of exploration and the rhythm of tides that ebb and flow, echoing the heartbeat of creation itself. And in reverence, we carry forth their legacy, guiding hatchlings to the embrace of the life-giving waters, nurturing the cycle that sustains our beautiful world.
While there is a festival of sorts, it's a bit different as instead of just celebratory feasts and games like most festivals, there's a lot more work involved to try and help the many turtle nests to ensure the turtles are hatched safely and set out to the open ocean. And of course, it's never a simple task.
The turtlefolk—large turtles of various types from land tortoises and sea turtles who are capable of walking upright and speaking— are front and center in organizing many of the groups and efforts to help the hatchlings. Should anyone have any questions, find them for assistance. Just don't cross them… They know how to wield spears, magic, and body slamming with their shells.
The turtles will be hatching over the span of several days, so it's an ongoing mission to make sure they all get to the ocean safely! Most turtles will actually hatch at night and will be attracted to light, instincts going towards the moon. But some nests will also hatch during the day. Regardless, there will be poachers and natural predators such as birds, crabs, and large fish that will take the opportunity for an easy meal, and while sometimes nature must take its course, no one will object or stop anyone from trying to protect the turtles from them.
💭 Turtle whisperer. To help things along, the turtlekin will offer a special bracelet that will allow the wearer to speak with the turtles, even when still in the egg. Some may be afraid of hatching and need to be coaxed or told an interesting story first.
🐢 Turtle hatching. Most nests can be found along the beaches formed around the edges of Eltrut's shell, and many have already been marked by conservationists and other enthusiasts. Help guard and ensure nothing gets in the way of the turtle hatchlings as they pop out of the sand and make their way to the water, and steer them to the water if they get off track.
🐇 Turtle egg hunt. Some mischievous rabbit kids thought it would be "cute" to take the eggs and hide them in various places. They even painted them! At least thanks to these paints, the eggs will be easier to find, but they need to be found before they hatch. If not, then the little turtle must be caught and brought back to the ocean. Finding the kids and giving them appropriate punishment is a bonus.
🙌 Turtle push. A game where two participants choose turtles of varying sizes and pit them against each other in a small, circular arena. The first turtle to push its opponent out of the ring wins! Spectators can cheer on their chosen turtles to encourage them to perform even better! Or better yet, feed them something spicy to give them a fiery boost.
🐟 Fishing nets. Some of the larger turtles around are getting caught in local fishing nets. Since they are so big they need help in getting themselves detangled from the mess and back to the ocean. And maybe give those fishermen a piece of your mind?
🌊 Wave surfing. In a classic and traditional challenge, strap two sea tortoises together with some rope and ride them out over the waves. If riders can make it swiftly from one small island cluster to another without falling into the water, there will be a prize of one bottle of pirate’s rum.
🐢 Turtle hatching. Most nests can be found along the beaches formed around the edges of Eltrut's shell, and many have already been marked by conservationists and other enthusiasts. Help guard and ensure nothing gets in the way of the turtle hatchlings as they pop out of the sand and make their way to the water, and steer them to the water if they get off track.
🐇 Turtle egg hunt. Some mischievous rabbit kids thought it would be "cute" to take the eggs and hide them in various places. They even painted them! At least thanks to these paints, the eggs will be easier to find, but they need to be found before they hatch. If not, then the little turtle must be caught and brought back to the ocean. Finding the kids and giving them appropriate punishment is a bonus.
🙌 Turtle push. A game where two participants choose turtles of varying sizes and pit them against each other in a small, circular arena. The first turtle to push its opponent out of the ring wins! Spectators can cheer on their chosen turtles to encourage them to perform even better! Or better yet, feed them something spicy to give them a fiery boost.
🐟 Fishing nets. Some of the larger turtles around are getting caught in local fishing nets. Since they are so big they need help in getting themselves detangled from the mess and back to the ocean. And maybe give those fishermen a piece of your mind?
🌊 Wave surfing. In a classic and traditional challenge, strap two sea tortoises together with some rope and ride them out over the waves. If riders can make it swiftly from one small island cluster to another without falling into the water, there will be a prize of one bottle of pirate’s rum.
When not taking care of the turtles, there are a few different special activities that anyone can participate in. Perhaps they can even bring a little turtle along to let them have an experience before sending them off to the big ocean. Another notable "attraction" is the sunset, as the skies will explode with a range of beautiful painted colors even more vibrant and beautiful than at other times during the year. Everyone is encouraged to grab a drink and a good seat and watch the sunsetting show together. The best vantage points are always the highest.
🍲 The Captain's Boil. In the center of town, Eltrut's finest chefs have set up a massive tortoiseshell cauldron over a roaring fire to create a massive pot of gumbo! While they've set up the initial broth- thickened with a dark brown roux and heavily spiced- everyone is asked to contribute at least one ingredient to make the stew as rich and complex as possible! Dried ingredients symbolize clearing away the old of winter, but fresh ingredients are especially lucky!
🌺 Flower Leis. As part of the celebration, flowers have been gathered and everyone is encouraged to make special flower leis, either to wear on their own, give to another person, or make small, tiny ones for the little turtle hatchlings to send them off their way. The ones for the turtles will be made of special lotus flowers they can eat as a little snack for their long journey ahead.
💃 Dance of the Tides. During the evening, as the evening tide rolls in, people are invited towards a special cove where the water rushes over large shells that make it sound as if they are beating drums. With fireflies helping to light up the area, people can dance along the rocks and shallow pools, for legend says doing so will appease the water spirits and encourage a bountiful spring.
🌟 Sandcastles. Children eagerly build sandcastles during the festivities, inviting passersby to join them in creating as many as possible along the shore. However, sticky starfish clusters on the shores have a habit of sticking to both the castles and the builders themselves. It might be a sticky challenge!
🐚 Seashell necklaces. A simple tradition for this time of the year is collecting shiny seashells from various beaches to create handmade necklaces. Pick the prettiest and shiniest ones you can find and make one for yourself or a friend. It is said that seashell necklaces will protect you from bad omens in the future.
🧹 Beach Cleanup. While everyone is trying to help, a lot of people are also coming in just to watch the turtles. This means various trash is being left behind, which can be dangerous for not only the turtles but other wildlife. Time to clean it up and perhaps teach those deliberately littering a lesson.
🌺 Flower Leis. As part of the celebration, flowers have been gathered and everyone is encouraged to make special flower leis, either to wear on their own, give to another person, or make small, tiny ones for the little turtle hatchlings to send them off their way. The ones for the turtles will be made of special lotus flowers they can eat as a little snack for their long journey ahead.
💃 Dance of the Tides. During the evening, as the evening tide rolls in, people are invited towards a special cove where the water rushes over large shells that make it sound as if they are beating drums. With fireflies helping to light up the area, people can dance along the rocks and shallow pools, for legend says doing so will appease the water spirits and encourage a bountiful spring.
🌟 Sandcastles. Children eagerly build sandcastles during the festivities, inviting passersby to join them in creating as many as possible along the shore. However, sticky starfish clusters on the shores have a habit of sticking to both the castles and the builders themselves. It might be a sticky challenge!
🐚 Seashell necklaces. A simple tradition for this time of the year is collecting shiny seashells from various beaches to create handmade necklaces. Pick the prettiest and shiniest ones you can find and make one for yourself or a friend. It is said that seashell necklaces will protect you from bad omens in the future.
🧹 Beach Cleanup. While everyone is trying to help, a lot of people are also coming in just to watch the turtles. This means various trash is being left behind, which can be dangerous for not only the turtles but other wildlife. Time to clean it up and perhaps teach those deliberately littering a lesson.
ROTAGCORC: RAIDERS
Note: threads for section are worth 4 points.
A few days later as turtle hatchlings are still being found and many nests have still yet to hatch, a distress signal is received from a not too distant island that causes great alarm for Eltrut's main caretakers. On the island of Rotagcorc, a young turtle leviathan, Esiotrot, is under the threat of a vicious group made of ice giants and sharkfolk. They are on the hunt for turtles, and upon learning of the young leviathan, they've decided to set after it while everyone's defenses are down for the celebrations.
Now, using their specialized shark ships, ships merged with giant sharks capable of sailing above and below water, they are not only hunting the turtles that gather around the island, but are trying to get through the native croc and gatorfolk that inhabit the island alongside the tortfolk exclusive to the young leviathan. Heavy fighting is already underway and they need assistance, but there is the fear that the shark leviathan, Krahs, is not too far behind or worse—may target Eltrut next as a diversion.
Thus Elah will remain by Eltrut while Nogard will join the fray, many of the corsairs affiliated with the island, and those who have ships are encouraged to sail out to provide whatever assistance they can offer. Many ships will allow any who are willing to join them. With Elah's help (and a hefty slap of its tail), the fleet will be able to ride a large tidal wave that will cover what is usually a several-day journey to a little under an hour. Already the waters churn from the bloodbath, but upon seeing their arrival, the Rotagcorc natives will cheer.
Those who make it through to the island will find that at least most of the fighting has been kept to the water and to the shore. It's a large, mostly swamp-filled island and Esiotrot has already moved deep underground. But heavy defenses have been made around its entrance, the tortfolk using their robust, hard shells as a giant, living barricade wall. While there are other villages, this particular area serves as a rallying point for all the injured and smaller turtles to take refuge.
The crocodilian leader, Evets Niwri will quickly greet those who arrive and guide them to where others will lead them through the swamps and explain more of how to help. Just beware the alligator snapping turtles along with other crocodilians, both animalian and warriors, that lurk within the waters. They remain behind to help deal with any raiders that manage to get through and it's easy to mistake someone for an enemy. Bone spears and poison darts will suddenly fly out of the water at the first sign of a threat.
Beyond the island, Nogard swims out on the hunt for the shark leviathan, Krahs. It is eventually spotted, and as some feared, it is swimming towards Eltrut. While Nogard could engage in direct combat, orders are issued to deter the leviathan and drive it off. Those who remained with Nogard are tasked to help release Nogard's scales, which have a toxic poison that will deter Krahs from. However, to do so they must pry them off from outside while Nogard is in its full fleshed "body" form.
With everyone inside Nogard's body, the only way out is traveling up its gullet through a special lift system (don't ask) to its mouth, where it will open its giant maw with teeth as large as mountains, lift them all on its miles-long serpentine tongue, and place them on top of its massive head where they can start prying off some loose scales to have them fall into the ocean water. Bear in mind, these scales are the size of a small house, but fortunately, a group working together with sharp blades, powerful magic, and explosives against certain weak points around the edges will be plenty to loosen them enough to either fall or to allow Nogard to shake them off.
Nogard will also ensure the scales won't detonate until after they are in the water, so there is no risk of any unfortunate toxic mishaps as they work to shed these scales. However, some may still feel a bit woozy and a foul stench will start to permeate through the air as some of the chemicals are released. They must also be careful because the act of removing these scales may make Nogard feel a bit itchy, so it may shake its head prematurely. Those on the head better hang on tight or fish people out of the water should they happen to fall.
Help from those with ships are also appreciated for this endeavor, as they can use the harpoons and cannon fire to help loosen scales and fish out anyone who slips into the water.
A few days later as turtle hatchlings are still being found and many nests have still yet to hatch, a distress signal is received from a not too distant island that causes great alarm for Eltrut's main caretakers. On the island of Rotagcorc, a young turtle leviathan, Esiotrot, is under the threat of a vicious group made of ice giants and sharkfolk. They are on the hunt for turtles, and upon learning of the young leviathan, they've decided to set after it while everyone's defenses are down for the celebrations.
Now, using their specialized shark ships, ships merged with giant sharks capable of sailing above and below water, they are not only hunting the turtles that gather around the island, but are trying to get through the native croc and gatorfolk that inhabit the island alongside the tortfolk exclusive to the young leviathan. Heavy fighting is already underway and they need assistance, but there is the fear that the shark leviathan, Krahs, is not too far behind or worse—may target Eltrut next as a diversion.
Thus Elah will remain by Eltrut while Nogard will join the fray, many of the corsairs affiliated with the island, and those who have ships are encouraged to sail out to provide whatever assistance they can offer. Many ships will allow any who are willing to join them. With Elah's help (and a hefty slap of its tail), the fleet will be able to ride a large tidal wave that will cover what is usually a several-day journey to a little under an hour. Already the waters churn from the bloodbath, but upon seeing their arrival, the Rotagcorc natives will cheer.
💥 Save the turtles. There are many sea turtles and tortoises that live around Rotagcorc and several have already been caught or killed. Fight off the hunters, rescue the turtles, and heal any that are injured.
⛵ Ships vs. Sharks. Those on ships will have a tough fight as the shark ships are vicious, careening headfirst into other ships to try and take a giant bite out of them. Grab a cannon, fire harpoons, use whatever magic available, board the shark ships, and take out as many as possible.
🐊 Death rolls. One of the more deadly techniques of the crocodilians, the warriors take it to the extreme by grouping up to try and grab the shark ships to twist and turn them over. Assist in this maneuver by using grappling hooks to keep shark ships in place and help pull them over.
🐢 Snapped. Giant alligator snapping turtles will swim out from the island to join the fray, taking huge bites out of the shark ships and hunters as they can. However, they are also at risk of being targeted, so they need protection. Just be careful–they are very pissed and will snap at anyone, even those who are trying to help them. For any that are injured and need to be taken back, feeding them a special turtle pepper will pacify them. Briefly.
⛵ Ships vs. Sharks. Those on ships will have a tough fight as the shark ships are vicious, careening headfirst into other ships to try and take a giant bite out of them. Grab a cannon, fire harpoons, use whatever magic available, board the shark ships, and take out as many as possible.
🐊 Death rolls. One of the more deadly techniques of the crocodilians, the warriors take it to the extreme by grouping up to try and grab the shark ships to twist and turn them over. Assist in this maneuver by using grappling hooks to keep shark ships in place and help pull them over.
🐢 Snapped. Giant alligator snapping turtles will swim out from the island to join the fray, taking huge bites out of the shark ships and hunters as they can. However, they are also at risk of being targeted, so they need protection. Just be careful–they are very pissed and will snap at anyone, even those who are trying to help them. For any that are injured and need to be taken back, feeding them a special turtle pepper will pacify them. Briefly.
Those who make it through to the island will find that at least most of the fighting has been kept to the water and to the shore. It's a large, mostly swamp-filled island and Esiotrot has already moved deep underground. But heavy defenses have been made around its entrance, the tortfolk using their robust, hard shells as a giant, living barricade wall. While there are other villages, this particular area serves as a rallying point for all the injured and smaller turtles to take refuge.
The crocodilian leader, Evets Niwri will quickly greet those who arrive and guide them to where others will lead them through the swamps and explain more of how to help. Just beware the alligator snapping turtles along with other crocodilians, both animalian and warriors, that lurk within the waters. They remain behind to help deal with any raiders that manage to get through and it's easy to mistake someone for an enemy. Bone spears and poison darts will suddenly fly out of the water at the first sign of a threat.
🚣 Crocodilian cruises. Due to large swathes of swamp and the defenses currently active, it can be difficult getting through it safely. Fortunately, once they are recognized as allies, the local crocodilians will use themselves to create living rafts for anyone to ride. They will also be vital to carrying the injured and tortoises unable to cross the swamp to safety.
🚧 Shell-Slingers. Special catapults that utilize old hardened scales and shells, these are packed with explosives and can be flung far from land to the water. Help load them up and fire them while careful to not detonate them too early.
🥔 Potato bombs. There are some unique potatoes that have been grown to explode on impact and create eldritch horror-esque roots that will wrap around the target and render them immobile. The potatoes may or may not also start dragging them to the ground so save anyone who wasn't meant to be hit and, well, could leave the others to their fate.
🌶️ Picking Peppers. The locals here love their peppers, and not just to add that delicious kick to their food. These particular peppers are used for the explosives and the ghoul peppers are also harvested here, allowing those who eat them to breathe fire—perfect against the ice giants. The turtle peppers are also necessary to help calm the alligator snapping turtles that remain lurking within the swamps on defense, as well as lure any reluctant turtles to safety.
🧚 Healing fairies. There are healing fairies scattered throughout the forests on the island and are understandably hiding from the chaos. Convince them to use their powerful healing magic to help the injured by bribing them with a song.
🚧 Shell-Slingers. Special catapults that utilize old hardened scales and shells, these are packed with explosives and can be flung far from land to the water. Help load them up and fire them while careful to not detonate them too early.
🥔 Potato bombs. There are some unique potatoes that have been grown to explode on impact and create eldritch horror-esque roots that will wrap around the target and render them immobile. The potatoes may or may not also start dragging them to the ground so save anyone who wasn't meant to be hit and, well, could leave the others to their fate.
🌶️ Picking Peppers. The locals here love their peppers, and not just to add that delicious kick to their food. These particular peppers are used for the explosives and the ghoul peppers are also harvested here, allowing those who eat them to breathe fire—perfect against the ice giants. The turtle peppers are also necessary to help calm the alligator snapping turtles that remain lurking within the swamps on defense, as well as lure any reluctant turtles to safety.
🧚 Healing fairies. There are healing fairies scattered throughout the forests on the island and are understandably hiding from the chaos. Convince them to use their powerful healing magic to help the injured by bribing them with a song.
Beyond the island, Nogard swims out on the hunt for the shark leviathan, Krahs. It is eventually spotted, and as some feared, it is swimming towards Eltrut. While Nogard could engage in direct combat, orders are issued to deter the leviathan and drive it off. Those who remained with Nogard are tasked to help release Nogard's scales, which have a toxic poison that will deter Krahs from. However, to do so they must pry them off from outside while Nogard is in its full fleshed "body" form.
With everyone inside Nogard's body, the only way out is traveling up its gullet through a special lift system (don't ask) to its mouth, where it will open its giant maw with teeth as large as mountains, lift them all on its miles-long serpentine tongue, and place them on top of its massive head where they can start prying off some loose scales to have them fall into the ocean water. Bear in mind, these scales are the size of a small house, but fortunately, a group working together with sharp blades, powerful magic, and explosives against certain weak points around the edges will be plenty to loosen them enough to either fall or to allow Nogard to shake them off.
Nogard will also ensure the scales won't detonate until after they are in the water, so there is no risk of any unfortunate toxic mishaps as they work to shed these scales. However, some may still feel a bit woozy and a foul stench will start to permeate through the air as some of the chemicals are released. They must also be careful because the act of removing these scales may make Nogard feel a bit itchy, so it may shake its head prematurely. Those on the head better hang on tight or fish people out of the water should they happen to fall.
Help from those with ships are also appreciated for this endeavor, as they can use the harpoons and cannon fire to help loosen scales and fish out anyone who slips into the water.
QUESTS
The current MANTA Board is available, but we have a couple of additional quests that are specific for the event! Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there. All quests will be worth 4 points.
A local man named Benny Foddy has issued an intriguing challenge to anyone brave enough to attempt it. If they can overcome his challenge, he promises to reward them with a prize of a bag of magical beans. These beans have dual uses—they can be cultivated for their magical properties or be used as explosives. The challenge is simple! Climb into a man-sized clay pot and use a pickaxe and your own upper body strength to climb up the side of a jagged mountain on Eltrut. It’s harder than it looks! If you fall you’ll have to start over from the very bottom! It might be smart to have someone spotting you while you climb just in case you need help or just need verbal encouragement.
Strange pits of quicksand have been appearing all over Atnam lately. It’s not often that strange occurrences such as these happen on this leviathan so they are caught off guard by the phenomena. They’re asking riftfarers to find a way to help neutralize the quicksand pits before the pits get deeper or more of them appear. Just don’t get stuck in the quicksand yourself, you might need a hand or a long rope to get pulled out!
One of the local brothels on Naughtilust is looking for pairs who would like to do a dramatic book reading performance of the infamous steamy romance novel, DRAGONHEAT. A sexy novel about erotic dragon love. The readers should be able to read the book out loud on stage, including spirited voices for the two title characters as they search for the legendary Sexcalibur! And including a spirited reading of the sexy steamy stuff too. It will make for a great book-reading night at the brothel! Free drinks and meals will be provided.

Getting Over It
EltrutA local man named Benny Foddy has issued an intriguing challenge to anyone brave enough to attempt it. If they can overcome his challenge, he promises to reward them with a prize of a bag of magical beans. These beans have dual uses—they can be cultivated for their magical properties or be used as explosives. The challenge is simple! Climb into a man-sized clay pot and use a pickaxe and your own upper body strength to climb up the side of a jagged mountain on Eltrut. It’s harder than it looks! If you fall you’ll have to start over from the very bottom! It might be smart to have someone spotting you while you climb just in case you need help or just need verbal encouragement.

Quake Me Up Before You Go Go
AtnamStrange pits of quicksand have been appearing all over Atnam lately. It’s not often that strange occurrences such as these happen on this leviathan so they are caught off guard by the phenomena. They’re asking riftfarers to find a way to help neutralize the quicksand pits before the pits get deeper or more of them appear. Just don’t get stuck in the quicksand yourself, you might need a hand or a long rope to get pulled out!

Feeling the Dragon Heat
NaughtilustOne of the local brothels on Naughtilust is looking for pairs who would like to do a dramatic book reading performance of the infamous steamy romance novel, DRAGONHEAT. A sexy novel about erotic dragon love. The readers should be able to read the book out loud on stage, including spirited voices for the two title characters as they search for the legendary Sexcalibur! And including a spirited reading of the sexy steamy stuff too. It will make for a great book-reading night at the brothel! Free drinks and meals will be provided.
thank u <3 <3 <3
He didn't pay it much mind when his hand was shoved away--as long as the teen wasn't hovering over his shoulder, he didn't particularly care. ]
Yeahp, gators'll probably just complain about one less bomb to toss. That bit over there's what ignites the gunpowder here. [ He pointed at the no-longer-spring-loaded flint. Then to the open pouch of gunpowder. ]
Gunpowder goes off for main explosion, and these [ He nudged at some ground up minerals and flora. They had been stored in flammable packets of paper that were now carefully opened up. ] Go up once the gunpowder pops. Looks like chalk, but it could be white phosphorus. Pretty dangerous, since you can't put it out easy. 'Guess these plants are gonna be poisonous when burned.
Rudimentary, but hey. If this pops on you, pretty sure you won't make it far.
[ He looked up and around. ]
Pretty useful, but we should get somethin' wet to carry it in so it doesn't go up in flame.
no subject
Least goggles here's smart enough to actually disarm the bomb before disassembling it. Ranma peaked at the bits and bobs of what made up the bomb. Unless a stray bolt of fire came down and ignite the gunpowder somehow, they're fine. Which sounds like a crazy thing to think of... But knowing Ranma, anything's bound to blow up in his face one way or another. Quite literally.]
Spare me the seminar, I know how bombs work. I'm familiar with them and dealt with them back home. [He's not an expert on them like this nerd, but he knows enough from studying weapons for his training. Ranma knelt down, looking over the powder on the paper that made up the part that makes the bomb go ka-boom.] ... Though the ones I'm used to are sometimes disguised as pineapples.
[Not having to deal with that loon's brand of crazy has almost made this place feel just like a vacation to Hawaii itself.]
You couldn't've grabbed a tarp or something before you decided to take apart a bomb like it was a jigsaw puzzle? [Smart move there, Reno. Smart move.] Where are we even taking this thing?
[... Wait a second, when did he get roped into playing bomb transport?!]
no subject
Reno could be an adrenaline junkie, but he wasn't a stupid adrenaline junkie. If he felt like watching a bomb go boom, he'd watch the fireworks from afar. Usually. ]
Why the hell are they disguised as-- [ He didn't even finish the sentence; he just squinted at Ranma, his face screaming 'what the fuck.' ]
Okay, smartass. [ After a scoff, he rolled his eyes and shook his head, but seemed otherwise nonplussed, taking the snark in stride and returning it. ] Yeah, cause my skinny ass can just hide a whole-ass tarp on me and not look suspicious. Besides, it's fine as long as it ain't on fire, yo.
[ Just now! Congratulations. ]
Back to the front lines. I just wanted to see what kind of tech this place is working with, but we shouldn't leave some of this stuff just layin' around. I might keep a piece or two.
no subject
The principal at my school is a fruitcake and is a fanatic for anything either Hawaii or cutting students' hair.
[Brace yourself, Reno. Because that's not even the craziest part of the ride that is being from a world written by Rumiko Takahashi. Ranma cocked a brow and continued to give a deadpanned expression.] Right, 'cause nothing screams inconspicuous than someone crouched down in the sand tinkering with something that could kill who knows how many. A tarp would just be so out of place.
[Damn it!]
I might have a way to carry these. [The pieces look small enough for him to pocket them.] I just don't get why you can't just put them back together and carry them normally. Seems like that'd be easier than trying to carry every small piece that could get lost easily.
[Apart from the fact of, I don't know, IT'S A BOMB?]
NOT GONNA LIE I THOUGHT I RESPONDED TO THIS, MY BAD
Yeah, it would be. [ He chuckled, scooping up the stones to just toss into the wind. ] For all you knew, I could've been poking at a crab or something. A tarp just makes it more out of place. [ He patted himself down, but sucked his teeth and curdled a corner of his lips into a sneer. No flask. ]
I mean I could, but this way we know for a fact it won't go off if jostled since it's not together. And if one part gets lost by itself, it really ain't a big deal, that's why. C'mon, think about it.
[ He grinned and stood upright, putting his hands on his hips. He just scattered the gunpowder into the sand with one of his shoes, but the plant matter was far more interesting. ]
Plus, maybe I wanna know what some of this stuff is. We don't have these kind of flowers back home.
YOU'RE GOOD, NO WORRIES!
[That brow isn't dropping anytime because what the hell are you talking about Reno?] Nah, you missed the last leviathan. That was chalked to the brim with crabs. But sure, whatever you say.
[Fair point was actually being made here. Then again, he isn't afraid of getting blown up. He's been exploded more times than any other man has in their life!]
Hand them over then, I know how to carry them all. [If he felt like being a dick, he'd take them and run off. Though the flora in the bomb was curious. Don't see to many of those being used for artillery use.] Weird, don't think I've seen this kind either. It's probably something that's part of the environment here. And if it's included in a bomb, definitely poisonous. So don't touch it. I don't wanna drag your body to whatever qualifies as an infirmary here.
[Are you enjoying being scolded by a teen Reno?]
Thank u thank u
He responded to the scrutiny with a huff of a laugh and shrug of his shoulders. ]
Sure, knock yourself out.
[ He stood, brushing the sand off of his knees and knocking it from his shoes. He could certainly tell this kid was talking down to him, but he didn't seem offended by it, either. ]
Too late, I've had these hands all over everything.
[ A lie..sort of. He had moved things around, but knew how to be careful. ]
Good thing I haven't put my hands on you or anything though, right?
no subject
Was Reno lying? Ranma had no clue. Either way, he shrugged and kept on walking indifferently.]
Your funeral then. Want me to dig you a grave?
[He's joking. Unless Reno tries putting his 'poisoned' hands on him. Then it might truly be his funeral.]
no subject
But it was there and gone again with both brows raised as he shrugged his shoulders--though that same smile was still on his lips. ]
Hey, you'd know better than me, right?
[ He supposed it was about time he nosed around the middling lines of whatever combat was going on in this place, anyway, now he'd satisfied his curiosity with their ammunition. ]
no subject
Maybe I do. Only between you and I, I can actually climb out of that grave. I've done it before. You?
[That isn't a joke this time.]
the saga of me thinking i replied to things continues. im gonna fuckin die
You want that list in chronological or alphabetical order, buck?
Take a chill pill before you get back to camp, or they might think you're up to somethin' with that kinda shit in your pockets.
[ His head bobbed as he gestured to point towards Ranma with his chin. ]
In the mean time, guess I'll grab another since you wanted to jack my shit instead.
I know the feeling, rip
[Or never, since he isn't particularly interested in whatever dead man tales goggles wanted to tell. He turned his head, flashing a cheeky grin at Reno before turning his pockets inside out. No components of the bomb there, not even a single wire.]
What are ya talkin' about? There's nothin' to hide.
[Ki subspace. Comes in handy when you want to carry things discreetly.]
Haven't you jacked enough bombs for one day?
tho i do think this is a good spot to wrap it up unless u want reno to annoy him more
Suit yourself, but nah. A guy can never have enough bombs. Even if these ones leave a little to be desired.
[ He huffed with a laugh, shot him a wink. ]
I'll be seein' you 'round, buck.