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- zelda
« june 2025: sticky situation »
Welcome to the Test Drive Meme for
escordvi! Anyone can participate in the test drive, regardless of invite eligibility. Just keep in mind that only those who have had their invitations approved by the mods can actually reserve on June 24 and apply on July 1st. Our EMP/ATP can be found here.
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from June 14 until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TEST SAILORS:
Clair Obscur: Expedition 33 - Maelle | Corsair
Clair Obscur: Expedition 33 - Verso | Corsair
Dragon Age - Varric Tethras | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Vincent Valentine | Undecided
Final Fantasy XIII - Lightning Farron | Paladin
Final Fantasy XIV - Erichthonios | Paladin
Fire Emblem: Three Houses - Sylvain | Paladin
Genshin Impact - Wriothesley | Corsair
Genshin Impact - Lynette | Paladin
Kingdom Hearts - Namine | Paladin
Kingdom Hearts - Saix | Paladin
Legend of Zelda: Tears of the Kingdom - Riju | Corsair
Legend of Zelda: Tears of the Kingdom - Link | Corsair
Mass Effect - Tali'Zorah vas Normandy | Corsair
Original Character - Tom | Corsair
Tales of Berseria - Eizen | Corsair
CURRENT MEMBERS:
Dragon Age - Davrin | Paladin
Kingdom Hearts - Axel | Corsair
Kingdom Hearts - Roxas | Paladin
Kingdom Hearts - Ventus | Paladin
Mass Effect - Garrus Vakarian | Paladin
The Silt Verses - Faulkner | Corsair
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
For your toplevel, please include the following: Character Name | Canon | Armada Choice | TDM (IF TDMING). Current players can use the same header, just without the "TDM" label. We do require those who are TDMin'g to include the label so other players can distinguish between others.
For everyone's convenience, TDM threads can be carried over in game if you wish! If you are still unsure which armada to place your character, you can play it a bit loose and vague in the TDM and make retroactive changes if you carry over the threads. The log itself is set to cover starting from June 14 until the end of the month. Characters will appear at random intervals during this time rather than all at once, so players have some more flexibility on how much more adjusted they are for someone else.
If you have any question about the TDM, comment here. If you have questions about the game in general, please comment to the Game Info.
TOPLEVEL DIRECTORY (Updated June 20th)
TEST SAILORS:
Clair Obscur: Expedition 33 - Maelle | Corsair
Clair Obscur: Expedition 33 - Verso | Corsair
Dragon Age - Varric Tethras | Corsair
Final Fantasy V - Faris Scherwiz | Corsair
Final Fantasy VII - Vincent Valentine | Undecided
Final Fantasy XIII - Lightning Farron | Paladin
Final Fantasy XIV - Erichthonios | Paladin
Fire Emblem: Three Houses - Sylvain | Paladin
Genshin Impact - Wriothesley | Corsair
Genshin Impact - Lynette | Paladin
Kingdom Hearts - Namine | Paladin
Kingdom Hearts - Saix | Paladin
Legend of Zelda: Tears of the Kingdom - Riju | Corsair
Legend of Zelda: Tears of the Kingdom - Link | Corsair
Mass Effect - Tali'Zorah vas Normandy | Corsair
Original Character - Tom | Corsair
Tales of Berseria - Eizen | Corsair
CURRENT MEMBERS:
Dragon Age - Davrin | Paladin
Kingdom Hearts - Axel | Corsair
Kingdom Hearts - Roxas | Paladin
Kingdom Hearts - Ventus | Paladin
Mass Effect - Garrus Vakarian | Paladin
The Silt Verses - Faulkner | Corsair
GETTING STARTED
This section can be timed for any time after June 14 until the end of the month, which includes during the current event. These prompts are to benefit those TDMing, but this portion can be handwaved instead and serve as a reference for players to know what their character will have experienced and learned on arrival. As an important note, Elah's situation is unusual in that the leviathan has disappeared, leaving behind a floating island remnant behind. Everything is mostly the same, there just isn't a whale carrying the land. Travel to the island is possible.
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
STARTER SHIPS
There are two ships that serve as starting ships for each armada: Stormbringer for the Corsairs, and Royal Fortune for the Paladins. There are various ways new arrivals—or riftfarers as they will be called, among other creative names—will appear on or by these ships. The crews for both ships will also seem a bit odd to some, as it is a mix of humans and various animal folk, non-humans that look more animal than human. Some just look like large versions of their smaller counterparts. From birds, to seals, to even bears, there is no shortage of interesting faces and people on these ships.🚪 Random room. It could be empty, filled with crates or supplies; down in the hull where the livestock are kept; have the luck to awaken in a bed...or the misfortune of that bed already occupied; somewhere in the kitchens; in the bathroom—any room! Now let's hope the doors can open or someone may have to try and ask for help. Or jump through the porthole if there is one and it's above water.
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the lookout for such a thing and calls for help to "throw a lifesaver, get the rowboat!" will be made. Are there sharks? Well... ...Are there?
⛵ On deck. If not in the ship itself, another possible spot to wake up to is somewhere on the maindeck. If they're lucky, they're on the deck itself. More unfortunate souls may find themselves caught in the sails or netting, the crow's nest, or on the top of the masts. Someone should be able to help, right? Or catch.
🌊 In the water. The most unlucky sods will find themselves appearing in mid-air just past the ship and plummeting straight into the water. Good news, there's always someone on the lookout for such a thing and calls for help to "throw a lifesaver, get the rowboat!" will be made. Are there sharks? Well... ...Are there?
However the new riftfarers arrive, they will be poorly clothed, practically rags or loose uniforms depending on the ship. Fortunately, veteran crewmates will guide them, escorting them to a room with a strange typewriter in it. After typing their name, the typewriter will magically continue and type by itself at a fast pace until it dings and rolls out the paper. This paper will have the following information:
• Name and Shellphone ID (journalname)
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
• Armada (Corsair or Paladin, will match the starter ship)
• Cabin Number for their personal cabin on the starter ship
• Apartment Address for their personal address at their base armada location
• A basic map of the starting locations in Eltrut, including written directions (continued in the Eltrut section)
• A basic map of where they can find a chest with their original clothes and belongings (this will be different for every person and will be anywhere either on the starter ship or on Eltrut—players can be creative here).
After that, the crewmate will do their best to explain the basics of how they got here, what's going on, and what they'll need to do to live in Escordvi while they are here, giving them a small leather pouch with money. They will be reaching Eltrut soon, so the crewmate will suggest they look around, meet the others who have arrived. Even from their distance, they will be able to see the giant sea turtle that serves as Eltrut's leviathan.
ON ELTRUT
Once in Eltrut, the new riftfarers will be greeted by several birdfolk who will be happy to give tours to those who may need them. Otherwise, anyone is free to roam as they please and will have a map for the following main places they should visit.🐚 Microshell. The first stop that is encouraged will be Microshell, the main store to acquire their own personal Shellphone. The paper they received on their starter ship will have their ID and the staff at the store will set them up, explaining how the device and the network works.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
✒️ Inkwave, Tattoo Parlor. The next stop is Inkwave, a tattoo parlor run by a very burly but friendly octopus, Knistej. Here everyone receives their own unique magic tattoo, allowing anyone to cast specific single element spells and other magic. Note: tattoos are required before anyone will be able to use their original magical abilities.
📜 MANTA office. The final stop is the MANTA office, where all the request, mission, and task notices are posted. Each armada has their own branch office for armada specific notices as well. A great place to find jobs to earn some cash so they don't stay a hobo forever.
ELAH'S ISLAND
It's later in the month that the people on the remnants of Elah's floating island notice that parts of the land have been slowly breaking off. It had started with the outer pieces, which is why it had remained largely unknown, but when some fisherman witnessed part of the land cracking and falling into the ocean, they raised the alarms. Although the progress seems to be slow, tremors could now be more visibly felt and are conclusively linked when pieces fall off. Before panic could completely seize the remaining populace, efforts to keep the land together are mobilized.
Once alerted, the Corsairs will also offer aid. Not wanting to risk damaging the floating island further, several groups will stay on Elah while Nogard will travel separately with the rest of its population to an island half a day's out known for a strong "adhesive" that should help keep Elah's remnant in one (questionable) piece until Elah is found. However, these remedies are all temporary band-aid fixes, and the state of the "island" has acting officials and leaders beginning discussions on what to do next if Elah cannot be found soon…
As time goes on, plans for future evacuations are made to prepare for the worst case scenario. However, the main issue is where people should settle. There are a few populated islands that people may travel to on their own, but acting officials would prefer to try to keep everyone together—especially if they need to resettle somewhere completely. Requests to set sail and scout for suitable islands are sent out for any who are willing to risk the dangers that may come with it. Given the situation, while they have some natural preferences they won't be too particular for now. It just needs to be large enough to house a sizable population and have ample resources that they can live off of.
Once alerted, the Corsairs will also offer aid. Not wanting to risk damaging the floating island further, several groups will stay on Elah while Nogard will travel separately with the rest of its population to an island half a day's out known for a strong "adhesive" that should help keep Elah's remnant in one (questionable) piece until Elah is found. However, these remedies are all temporary band-aid fixes, and the state of the "island" has acting officials and leaders beginning discussions on what to do next if Elah cannot be found soon…
🫨 Troubling tremors. As the days progress, the frequency of the tremors increase—from once every other day, to two to eventually a handful. In the main city of Baleen, the tremors are slight, with just notable rumblings that feel no different than when Elah gave an occasional grumble. However, some are strong enough to knock a few loose things over and cracks are starting to show on the buildings and streets. Farther out from the main city, where the farms and smaller towns and villages are situated, however, the movement is felt more strongly and the damage more severe. Here is where aid will be needed most, from repairing damages to evacuating and moving people and animals further inland.
🩹 Patch it up. There are various methods being deployed to try and "patch up" and tether the loose pieces. Those who excel in earth magic are quick to try and strengthen the ground while both magitech and mechanical engineers are hard at work to create devices and structures to try and keep the land together.
🪣 Super Snail Glue. Once the slime from the island arrives, it is quickly processed to be poured into the cracks like cement. However, care must be taken because if not careful, one could get caught in it, especially as it is slow to harden. While one won't sink in it, they will be stuck in there for a while. If the glue does happen to harden around the individual, they will need to be broken free similar to being in cement.
🍲 Potluck. As smaller communities and farms are evacuated closer to Baleen, aid is provided to help try and keep everyone calm. One of the main ways is hosting several potlucks throughout the oncoming days. Farmers who brought their crops in so they would not be lost willingly offer the surplus and Corsairs from Nogard will also bring in plenty of ale and supplies. It's also a perfect opportunity for those who have been working hard to take a break and try to keep spirits up.
🩹 Patch it up. There are various methods being deployed to try and "patch up" and tether the loose pieces. Those who excel in earth magic are quick to try and strengthen the ground while both magitech and mechanical engineers are hard at work to create devices and structures to try and keep the land together.
🪣 Super Snail Glue. Once the slime from the island arrives, it is quickly processed to be poured into the cracks like cement. However, care must be taken because if not careful, one could get caught in it, especially as it is slow to harden. While one won't sink in it, they will be stuck in there for a while. If the glue does happen to harden around the individual, they will need to be broken free similar to being in cement.
🍲 Potluck. As smaller communities and farms are evacuated closer to Baleen, aid is provided to help try and keep everyone calm. One of the main ways is hosting several potlucks throughout the oncoming days. Farmers who brought their crops in so they would not be lost willingly offer the surplus and Corsairs from Nogard will also bring in plenty of ale and supplies. It's also a perfect opportunity for those who have been working hard to take a break and try to keep spirits up.
As time goes on, plans for future evacuations are made to prepare for the worst case scenario. However, the main issue is where people should settle. There are a few populated islands that people may travel to on their own, but acting officials would prefer to try to keep everyone together—especially if they need to resettle somewhere completely. Requests to set sail and scout for suitable islands are sent out for any who are willing to risk the dangers that may come with it. Given the situation, while they have some natural preferences they won't be too particular for now. It just needs to be large enough to house a sizable population and have ample resources that they can live off of.
ADOPORTSAG
Meanwhile, Nogard will settle onto the island of Adoportsag. It is a rich and fertile place, with thick tropical forests filled with luscious fruit trees and waters so clean and clear it's almost hard to believe. It's no wonder the local snailfolk population is very relaxed and chill, who welcome travelers gladly into their homes. They will be friendly, mellow hosts who offer all manner of delicious foods and drinks, from local fruit and root vegetables, cooked meats with fragrant spices, and sweet-scented juice and cocktails. However, everything on the island has a light inebriating quality to them; most foods will make one feel slightly tipsy, while stronger foods can even cause faint hallucinogenic effects. The effects can be slept off, but will probably cause a mild hangover the next morning.
While the snailfolk are fairly large, the giant snails and slugs that also inhabit the island are even larger—large enough to be ridden! If one would want to try to ride one, anyway. They are very peaceful and approachable creatures so there will be no difficulty in gathering the slime from them. However, take care—if they are harmed or feel threatened, they will turn hostile quickly and turn red. Their slime will become toxic and acidic, powerful enough to burn and even melt skin and bone. Some will even use their slime to smother and suffocate attackers. Perhaps that's why there are very few predatory animals and those that do exist stay far away from them…
On the southern side of the island is an active volcano, but there are currently no threats of a full eruption, just occasional lava flows that travelers should be careful of. Near the base of the volcano in one of the few safe areas is a grand, magnificent temple made of black obsidian dedicated to the worship of a long-departed entity that can be described as a "goddess" snail. The temple is beautifully decorated with art and effigies, including a very large statue of a very large snail draped in dress-like robes that looks very elegant and…goddess-y by snail standards. All the snailfolk respect and revere the goddess depicted within the temple, though most view the temple itself as more of a cultural landmark these days. However, there is a cult of dedicated snailfolk followers that are desperate to see their goddess again. This is the only time the local snailfolk seem to be wary and warn travelers to be careful as these followers can be…odd.
While the snailfolk are fairly large, the giant snails and slugs that also inhabit the island are even larger—large enough to be ridden! If one would want to try to ride one, anyway. They are very peaceful and approachable creatures so there will be no difficulty in gathering the slime from them. However, take care—if they are harmed or feel threatened, they will turn hostile quickly and turn red. Their slime will become toxic and acidic, powerful enough to burn and even melt skin and bone. Some will even use their slime to smother and suffocate attackers. Perhaps that's why there are very few predatory animals and those that do exist stay far away from them…
🌻 Embarrassing flowers. Scattered throughout the island are trees that bear a multi-coloured, sweet-smelling flowers that are said to hold magical properties. According to the locals, whoever picks the fruit that grows from these flowers and shares it with another will undergo a sacred trust-bonding ritual with the one they share it with. However, what the locals fail to mention is that the flowers will begin to shout out the eater’s most embarrassing moment for all nearby to hear. The local snailfolk see this as a chance to laugh at past troubles and grow trust between friends, but others might not appreciate this ‘sacred’ custom.
💦 Stuck together. Creating the glue needed to repair the island of Elah is sticky work, and while the snailfolk do offer warnings it’s very possible that people can get stuck together thanks to all the slime. The snailfolk do have solvents to remove the slime, but it may take them a while to make it. Those who get stuck together will have to get used to each other’s company while they wait.
🧴 Slime products. The slime isn't just a great adhesive—it's actually quite versatile and can be used to make different products. From lotions to lubricants, it can even be used in cooking. Somehow rumor that the slime could be a "cure for wrinkles" and the next big trend for beautification has spread. There are even attempts to create some kind of alcoholic drink from them. The snailfolk aren't as proactive in producing many products, but other merchants and craftsmen are interested. New products are already out for testing for people to try. Just be warned, that there could be side effects, such as making the skin feel extra sensitive…
🐌 Snail feeding. In order to create the glue needed to reconnect the islands, slime needs to be harvested from local snails. Feeding the snails is the best way to get them to produce the slime, so help feed them leafy greens and large fruits to get that slime running!
🌦️ Rainy weather. The weather can be quite fickle on the island. One minute it's sunny and the next rain suddenly pours down. Usually the rain will pass through quickly, leaving behind a cool mist that unfortunately later becomes sticky with humidity. Should anyone get caught in the rain, take shelter under the trees or even under the large leaves that can cover a few adults. Just be careful—sometimes after the rain, the flowers and fruits will emit a stronger scent than usual, making the inebriating effects more potent.
💦 Stuck together. Creating the glue needed to repair the island of Elah is sticky work, and while the snailfolk do offer warnings it’s very possible that people can get stuck together thanks to all the slime. The snailfolk do have solvents to remove the slime, but it may take them a while to make it. Those who get stuck together will have to get used to each other’s company while they wait.
🧴 Slime products. The slime isn't just a great adhesive—it's actually quite versatile and can be used to make different products. From lotions to lubricants, it can even be used in cooking. Somehow rumor that the slime could be a "cure for wrinkles" and the next big trend for beautification has spread. There are even attempts to create some kind of alcoholic drink from them. The snailfolk aren't as proactive in producing many products, but other merchants and craftsmen are interested. New products are already out for testing for people to try. Just be warned, that there could be side effects, such as making the skin feel extra sensitive…
🐌 Snail feeding. In order to create the glue needed to reconnect the islands, slime needs to be harvested from local snails. Feeding the snails is the best way to get them to produce the slime, so help feed them leafy greens and large fruits to get that slime running!
🌦️ Rainy weather. The weather can be quite fickle on the island. One minute it's sunny and the next rain suddenly pours down. Usually the rain will pass through quickly, leaving behind a cool mist that unfortunately later becomes sticky with humidity. Should anyone get caught in the rain, take shelter under the trees or even under the large leaves that can cover a few adults. Just be careful—sometimes after the rain, the flowers and fruits will emit a stronger scent than usual, making the inebriating effects more potent.
On the southern side of the island is an active volcano, but there are currently no threats of a full eruption, just occasional lava flows that travelers should be careful of. Near the base of the volcano in one of the few safe areas is a grand, magnificent temple made of black obsidian dedicated to the worship of a long-departed entity that can be described as a "goddess" snail. The temple is beautifully decorated with art and effigies, including a very large statue of a very large snail draped in dress-like robes that looks very elegant and…goddess-y by snail standards. All the snailfolk respect and revere the goddess depicted within the temple, though most view the temple itself as more of a cultural landmark these days. However, there is a cult of dedicated snailfolk followers that are desperate to see their goddess again. This is the only time the local snailfolk seem to be wary and warn travelers to be careful as these followers can be…odd.
🌋 Sacrifices. After overhearing an ill-timed joke about "making sacrifices," the cult takes the suggestion seriously. Normal snailfolk will catch wind of this and warn everyone, but members of the cult actually start kidnapping people to drop into the volcano as a sacrificial offering to revive their departed goddess. Fortunately for those wanting to plan rescue efforts or those who find themselves kidnapped, the cultists are very slow and the volcano is very high. It's quite easy to make an escape. Just be careful of the lava flows and pools and steam vents along the volcano's slopes.
🍎 Lava Pomegranates. A special fruit that is grown not by trees, but a product of the volcano and cultivated by the temple followers. Although dangerous and can explode if handled from the lava fields they sprout from, after they cool they make for a spicy, delicious treat. However, there is a side effect where one will go into a daze and easily susceptible to suggestions. They will also start yearning for the volcano and the goddess… Quickly snap out anyone who has fallen under the effects before the affected join in the kidnapping for sacrifices or worse—try to sacrifice themselves!
💎 Hidden treasures. Potential sacrifices notwithstanding, the volcano is a veritable treasure trove of natural resources. Adventurers are encouraged to explore the volcano to see what sorts of items they can find, whether it be to barter with the local snailfolk or to take it for themselves. Take heed when exploring, however; the volcano is home to fire golems and fire sprites, as well as elemental beings born from the lava of the volcano.
👁️ Fire Cyclops Among all the creatures that dwell on the volcano, none are as feared as the fire cyclops, a monstrous elemental being that is said to live in the heart of the volcano. Few have seen the monster in person, and fewer have lived to tell the tale. Anyone brave or foolish enough to challenge this fiery monster will be greatly rewarded by the snailfolk.
🍎 Lava Pomegranates. A special fruit that is grown not by trees, but a product of the volcano and cultivated by the temple followers. Although dangerous and can explode if handled from the lava fields they sprout from, after they cool they make for a spicy, delicious treat. However, there is a side effect where one will go into a daze and easily susceptible to suggestions. They will also start yearning for the volcano and the goddess… Quickly snap out anyone who has fallen under the effects before the affected join in the kidnapping for sacrifices or worse—try to sacrifice themselves!
💎 Hidden treasures. Potential sacrifices notwithstanding, the volcano is a veritable treasure trove of natural resources. Adventurers are encouraged to explore the volcano to see what sorts of items they can find, whether it be to barter with the local snailfolk or to take it for themselves. Take heed when exploring, however; the volcano is home to fire golems and fire sprites, as well as elemental beings born from the lava of the volcano.
👁️ Fire Cyclops Among all the creatures that dwell on the volcano, none are as feared as the fire cyclops, a monstrous elemental being that is said to live in the heart of the volcano. Few have seen the monster in person, and fewer have lived to tell the tale. Anyone brave or foolish enough to challenge this fiery monster will be greatly rewarded by the snailfolk.
INVASION
Later in the month, while treatment for the remaining island of Elah is still in the works, alarms sound when a ship arrives badly damaged and half of its crew dead. They recount being attacked by the shark leviathan Krahs and had lost three other ships to the sharkfolk. Worst of all, it's heading right towards them—as can be seen by the gray clouds rushing in from the distance and the large waves that herald the large leviathan's approach.
Corsairs stationed on the island will send word to Nogard still on Adoportsag, and the leviathan will bring in those who wish to join to rush in to try and intercept the Krahs. However, due to the distance and the suddenness of the attack, they won't arrive until after Krahs's sharkfolk warriors have made landfall. Not only are the sharkfolk warriors vicious and ruthless, the shark ships return with adjustments, their ability to cut through the water both above and under allowing them to destroy ships with their powerful jaws at a speed that can go undetected before it's too late. The invaders seem particularly enthused, as if they are taking advantage of Elah's disappearance to try and take over or even destroy the island.
Although they will be later to come, eventually whale- and dolphinfolk will arrive as reinforcements. Initially they were traveling just to offer support to the island in general, so they are surprised to find it under attack. Quick to enter the fray, they should be able to help turn the tide, especially as the dolphins and orcas are particularly vicious against the sharks. They do love shark livers, so it will be quite a gruesome sight as the already bloodied waters will turn into more of a bloodbath. The dolphins will allow others to ride them to help fight in the water.
But will they be successful in fending off Krahs's attack? And if they do, how much of the island will be saved? Everyone's participation will help decide the island's fate!
Corsairs stationed on the island will send word to Nogard still on Adoportsag, and the leviathan will bring in those who wish to join to rush in to try and intercept the Krahs. However, due to the distance and the suddenness of the attack, they won't arrive until after Krahs's sharkfolk warriors have made landfall. Not only are the sharkfolk warriors vicious and ruthless, the shark ships return with adjustments, their ability to cut through the water both above and under allowing them to destroy ships with their powerful jaws at a speed that can go undetected before it's too late. The invaders seem particularly enthused, as if they are taking advantage of Elah's disappearance to try and take over or even destroy the island.
⚔️ Defend! While Nogard engages with Krahs, waves of sharkfolk marauders have begun to storm the shores of Elah. Help defend the island by fighting off as many as you can and drive those shark invaders back into the sea! The people who had recently been evacuated from the outer areas of the island will be particularly vulnerable and Corsairs will set up barricades and defenses as best they can.
🎣 Live bait. While the sharkfolk are strong and fearsome warriors, Corsair aligned sharkfolk allies will reveal their kind can be easily distracted. One strategy to distract the sharkfolk is to get into special cages to act as live bait to draw the sharkfolk in while being protected from their sharp teeth and crushing jaws. If you’re brave enough, dive into one of these cages and help draw away some of the attackers! Offer support for those who risk their lives by protecting them and attack with the opportunity they provide!
🧜♀️ Mermaid dancing. Another method of distraction is less violent, but more unusual; the sharkfolk seem to be attracted to beautiful faces, sultry dances, and suggestive songs. Make use of the merfolk magic to transform into a beautiful merfolk or siren, and use your best talents to distract the sharkfolk away from attacking the island. As the old saying goes, make love not war, right?
🦈 Shark infiltration. Some merfolk that were around Elah have decided to offer their magic and strategies to help those willing to fight the sharkfolk. Their plan involves transforming willing defenders into sharks in order to infiltrate the ranks of the attacking sharkfolk and sabotage things from behind enemy lines. Embrace your inner saboteur and cause some havoc – so long as you don’t mind biting.
🪝Hooked. All the action from Krahs’s attack is causing the island to further fragment into pieces. What’s worse, some sharkfolk are using giant shark-teeth grappling hooks to try and physically drag parts of the island away into smaller pieces. Stop these grapplers before they pull away whole chunks of the island!
🎣 Live bait. While the sharkfolk are strong and fearsome warriors, Corsair aligned sharkfolk allies will reveal their kind can be easily distracted. One strategy to distract the sharkfolk is to get into special cages to act as live bait to draw the sharkfolk in while being protected from their sharp teeth and crushing jaws. If you’re brave enough, dive into one of these cages and help draw away some of the attackers! Offer support for those who risk their lives by protecting them and attack with the opportunity they provide!
🧜♀️ Mermaid dancing. Another method of distraction is less violent, but more unusual; the sharkfolk seem to be attracted to beautiful faces, sultry dances, and suggestive songs. Make use of the merfolk magic to transform into a beautiful merfolk or siren, and use your best talents to distract the sharkfolk away from attacking the island. As the old saying goes, make love not war, right?
🦈 Shark infiltration. Some merfolk that were around Elah have decided to offer their magic and strategies to help those willing to fight the sharkfolk. Their plan involves transforming willing defenders into sharks in order to infiltrate the ranks of the attacking sharkfolk and sabotage things from behind enemy lines. Embrace your inner saboteur and cause some havoc – so long as you don’t mind biting.
🪝Hooked. All the action from Krahs’s attack is causing the island to further fragment into pieces. What’s worse, some sharkfolk are using giant shark-teeth grappling hooks to try and physically drag parts of the island away into smaller pieces. Stop these grapplers before they pull away whole chunks of the island!
Although they will be later to come, eventually whale- and dolphinfolk will arrive as reinforcements. Initially they were traveling just to offer support to the island in general, so they are surprised to find it under attack. Quick to enter the fray, they should be able to help turn the tide, especially as the dolphins and orcas are particularly vicious against the sharks. They do love shark livers, so it will be quite a gruesome sight as the already bloodied waters will turn into more of a bloodbath. The dolphins will allow others to ride them to help fight in the water.
But will they be successful in fending off Krahs's attack? And if they do, how much of the island will be saved? Everyone's participation will help decide the island's fate!
QUESTS
The current MANTA Board is available, but we have a couple of additional quests that are specific for the event! Teaming up is of course encouraged, no matter what the affiliation. You can assume they acquired some kind of ship for the quests out at sea, either the starter ship or some other ship heading out there. All quests will be worth 4 points.
A small archipelago of tiny islets has been discovered in a foggy section of ocean, and amidst the rocky islets lies a small ship graveyard. Explore this collection of broken ships and see what can be recovered, but take heed; the area is also known to be populated by dreaded sea serpents looking for their next meal. And maybe they’re the ones who are sinking the ships, too.
Some of the locals on Eltrut are a bit bored this month. They’re challenging anyone and everyone to try and race from one of Eltrut’s many sandy beaches to a small island off in the distance. There’s just one catch. Racers have to use two animals and some rope to do it. If that means strapping two turtles together and riding them like a raft or using your own animal companions or the local wild sea life to strap together to drag you over the waves… Who can make the distance?
Those travelling to Atnam for work on the Manta Board might find their pockets just a little bit lighter… It seems there’s a thief in the midst. Without realizing it, you might find yourself without your purse or whatever gold coins you had in your pocket. Anything precious and shiny on your person is in danger of being stolen! Find the culprit and get back your precious shiny items. And find out that it might be a tiny, pesky crab with a rusty spoon doing it…

Dead Men Tell No Tales
ElsewhereA small archipelago of tiny islets has been discovered in a foggy section of ocean, and amidst the rocky islets lies a small ship graveyard. Explore this collection of broken ships and see what can be recovered, but take heed; the area is also known to be populated by dreaded sea serpents looking for their next meal. And maybe they’re the ones who are sinking the ships, too.

Without A Paddle
EltrutSome of the locals on Eltrut are a bit bored this month. They’re challenging anyone and everyone to try and race from one of Eltrut’s many sandy beaches to a small island off in the distance. There’s just one catch. Racers have to use two animals and some rope to do it. If that means strapping two turtles together and riding them like a raft or using your own animal companions or the local wild sea life to strap together to drag you over the waves… Who can make the distance?

Another Crab’s Treasure
AtnamThose travelling to Atnam for work on the Manta Board might find their pockets just a little bit lighter… It seems there’s a thief in the midst. Without realizing it, you might find yourself without your purse or whatever gold coins you had in your pocket. Anything precious and shiny on your person is in danger of being stolen! Find the culprit and get back your precious shiny items. And find out that it might be a tiny, pesky crab with a rusty spoon doing it…
eizen | tales of berseria | corsair | tdm
[somethings simply never change. they are as constant as the sun rising in the east and setting in the west. eizen's horrendously terrible luck falls under that category.
his mood had already been soured by everything going on in his own world. hell, he soured his own damn mood and was full well aware of that fact. then, while too far lost in his own thoughts after the day's events, something caught his eye: a ship in a bottle. it felt oddly familiar. the way he ended up whisked away also held that same familiar feeling to it.
and, with that same familiarly, he ends up unceremoniously dumped into the ocean. again.
with all the grace of a boulder attempting to float, eizen flails about before finally managing to surface.]
Bleh-- [right as he starts coughing out water, a wave smashes into his face and makes that coughing start all over again. after another round of coughing, he finally manages to call out for some help.] Man overboard!
[anyone who pays attention will notice something odd. the waves seem relatively calm everywhere EXCEPT in the area around eizen. they keep rolling over him to submerge him and crash into his face each time he surfaces. unlucky, huh?]
b. eltrut -- shellphone.
[ok yeah, this little gadget --the shellphone-- he remembers it and, more importantly, remembers how to use it. soon as eizen gets a moment, he posts a text post to the network.]
Hey. The name may not mean much to anyone anymore, but this is Eizen. I was here what seems to be awhile ago now and just got thrown back into the fray.
If anyone can give me a quick rundown of what is apparently the last nine months or point me in the direction of the current best tavern in Eltrut, I'd appreciate it.
c. patch it up.
[patching up the very ground itself, you say? how fortunate for the island that an earth malak corsair returned right in time for that sort of a task. it's not even a big ask of eizen. creating and shaping the earth is like breathing to him. put a piece together here, stretch out some earth there, and presto! walkable ground once more.
or, rather, it should be walkable. eizen frowns at his own handiwork. the sound of approaching footsteps cause his gaze to tear away from the ground in question and toward whoever's coming by.]
Careful. I got the ground set here but that doesn't make it stable.
[a quick patch-job can't make up for ground that simply lacks good sturdiness to it.]
d. invasion -- defend
[ah, things going to hell not too long after coming back to this place: as expected. the reaper's curse never sleeps no matter the world.
well, at the very least, one thing he's good for is defenses and fortifying them. some of the shark people manage to break through part of the barricade set up by the other corsairs. before they can make any move forward, a giant wall made of pure earth grows out in front of them to block their way past.
unfortunately, a crack starts forming in the wall soon enough. eizen frowns at that. these shark-bastards are breaking through faster than expected.]
I can hold them back for a while this way, but not forever. [he turns toward whoever's nearby.] Give me a hand with fixing up the barricade they broke through.
e. manta board -- dead men tell no tales.
[what's the best thing to get one's mind off of things like the death of someone close to you? that maybe was closer to you than most everyone except one person? whom you yourself dealt the killing blow to? why, treasure hunting, of course! treasure makes everything better, right? right.
any and all thoughts pertaining to non-shipyard related things get pushed to the back of eizen's mind as he climbs up the side of one of the more intact boats here. the only way to get in ended by being via the most rickety stepladder ladder in existence. once up on the deck, he looks down at the boards before tapping it light with his foot and then adding a bit of weight to that tap. a load, heavy creak follows.
eizen glances over at whoever came with him on this little treasure hunt.]
Be careful. The deck's completely rotted over. One wrong step and it'll all go crashing down.
wildcard.
(if you wanna do anything else, let me know here or on plurk at
shellphone; un: seasaltkeys
Eizen? You're back? Where are you?
It's, uh. It's Roxas
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Yeah, I remember. It hasn't been that long since we last spoke for me.
I'm just outside of the tattoo parlor in Eltrut.
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I'll be there soon!
[And it doesn't take a long time for him to show up with a wave.]
Hey!
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Got it.
[eizen opts to lean against a railing by the pier while waiting. the wait doesn't last too long since that familiar face pops into view soon enough. seeing roxas actually does perk up eizen's mood enough to end up giving a small smile in greeting.]
Hey. Looks like you've been holding up just fine while I was gone.
[from the looks of things, roxas seems just about the same since the last time they'd spoke. good.]
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That was close.
[ She says it more to herself than anyone. ]
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any potential effort to try to help maelle ends up unnecessary. before eizen even moves, she's already gotten herself over to a more sturdy spot. scramble or not, it wasn't half-bad and got her out of a tight spot.]
Any closer and you'd be in free fall about now. You've some solid reflexes, though, I'll give you that.
[his gaze then shifts over to the newly re-formed hole. a thoughtful expression crosses his face as mulls around how much tougher a reinforcement this needs. maybe 2 extra sediment layers? 3 maybe?]
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[ It's a bare-minimum laugh that's more breathed exasperation. Granted, she's more exasperated that she almost fell, not at all at him. She'll dust herself off and then collect the supplies that might have fallen around her in the scramble. ]
What were you trying to do?
[ She'll ask as she grabs a box of nails to add back into her supplies pile that she was carrying. ]
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Patching the ground up best I can.
[with the container in hand, he starts over toward maelle while being mindful of the less stable parts of the ground. at the very least, he can easily tell which parts those are. small perk of being an earth malak.]
But it's in worse shape than I thought. I can reform and reinforce it all day, but the lack of overall stability all but guarantees it'll fall apart again.
[once close enough to maelle, eizen holds out the container so she can add in to her pile.]
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c
Oh. Um, is there a way to go around? I know I don't weigh much, but. If you're not sure if it's safe. Is there anything I can do to help?
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No, not unless you can manage to create enough land to re-stabilize the entire island.
[which isn't happening short of some extreme amount of power on par with someone an empyrean. could be possible someone like that is here, but eizen's not holding his breath on that sort of person magically appearing right now.]
That said, the ground a bit a ways down is more stable. Give me a moment and I can show you where that is.
[just as long as he can hold tight a sec with all that stuff.]
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[Chopper has certain abilities. But nothing to do with the earth, with the land like that. As much as he always wants to help where he can. Still, he nods when the other says that he could show him an alternate route.]
Ah, okay. Thank you! Just be careful!
[He may be a doctor, but that doesn't mean he wants anything to happen to the other, trying to help out in the more risky areas and all.]
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eizen turns his attention away from chopper and back at the patch of land in front him. he brings a hand up to his chin thoughtfully while mulling over how many layers of earth would be enough to at least keep things together for a while. too few means it won't hold whatsoever, but too many will take too much energy... hmmm...
after a moment of debating need versus feasibility, eizen lowers that hand and concentrates. small holes that had started appearing suddenly begin to fill. in fact, the ground itself looks to harden and solidify.]
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B - text; un: Pers
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Last thing I remember? Being at the Hideaway, but I doubt you're looking for something so generic. Last major event I remember was us having headed down into an abyss on this strange, dragon-filled island that suddenly appeared.
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Then I suppose the only change is that there is a rift. I'm not sure how it happens but you get transported to different places.
It's really strange to be honest.
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...Eizen?
[No way...
Quickly making his way over to the railing, he sees the very Malak he had been blaming and stares at him wide-eyed for a moment before he acts.]
Here, grab onto this!
[And he's throwing the first thing he finds that attached to a rope!
It's a bucket that may or may not hit his head, sorry Eizen.]
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THUNK!
direct hit to the head by that bucket! the reaper's curse never fails.
eizen immediately sees stars. that momentarily lack of concentration ends with him being stationary just long enough to get pulled back under by an exceptionally large wave. an uncomfortably long moment passes before a hand finally jolts out of the water to grab onto the edge of the bucket. a second hand follows suit shortly after. eizen then heaves himself up just enough to use the bucket as a flotation device. give him a second before he says anything, rokurou, he needs to hack up a bucket's worth of saltwater first.]
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[He should have expected SOMETHING like this would happen, so the moment he sees Eizen get hit by the bucket and then going under that wave, he's grabbing the railing and is about to actually jump in to try and save him. Why are the waves so rough over there but not by the boat?? Because it's Eizen's curse that's why—
But just as he gets a foot up on the railing, he sees that hand and then Eizen resurfacing. That honestly would be a great relief! If one of those waves finally ends up hitting the boat, rocking it just enough for Rokurou to lose his balance and fall into the water with a surprised shout.
Yeah this rescue is going great.]
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e - the search for the magic conch shell
But one of the treasures said to be among the riches that were lost when this ship met its rocky end is a legendary conch capable of summoning a leviathan.
With Elah still missing and the islands it left behind starting to fall apart, Zelda is willing to risk venturing to a dangerous place like this if it means helping people. Thankfully, she didn't need to make the trip all on her own. There are other, arguably more capable-looking treasure hunters willing to let the young Captain tag along.
Zelda carefully follows Eizen up the ladder, pausing at the railing to watch him test the deck. When it (more or less) holds, she climbs up and slings her legs over the railing.
Once on the deck, Zelda unhooks the Purah Pad from her belt and opens the Sensor+ program. ]
It still needs some fine tuning, but I can use this program to scan the ship for metals like gold and silver. Hopefully the more rare treasures are in the same place as the coins and trinkets.
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zelda's comment about the program's capabilities causes his gaze to shift over toward her. that program can do all that? handy.]
Depending on how experienced this vessel's captain was, they might not be. There's a good chance we'll have at least one easily discoverable treasure for any would-be plunderers and one well hidden with the real valuables.
[and given their treasure target, it has a good chance of being the latter. hell, it could even mean more than two for something that valuable.]
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At least the Sensor+ in its current form is better than hunting blindly.
...Although it seems like her companion wouldn't left in the dark even without Zelda's help. ]
You sound like you've encountered this kind of "bait-and-switch" before.
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arrival
Not the first time Faris has been precipitated into water, surely not the last either. But when he gets back to the surface, his ship is nowhere in sight. For that matter, the temperature's different, the weather's different, the ship nearby is... big...
And in a strangely stormy patch of water is a face familiar in an unfamiliar way.]
Eizen! What's going on?!
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Can't-- Gah! [cue another wave slamming right into eizen's open mouth.] Swim!
[yup, a pirate that can't swim. it'd be comical if not for the fact that it's a bit of an issue right now.]
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...is what Faris would be saying if they weren't both trying to stay afloat by themselves right now. So he settles for a growl of aggravation as he kicks off towards Eizen and quickly discovers that the appearance of extra-choppy waves was not his imagination.
He manages to grab the other pirate's collar, but it's decidedly a struggle to keep his head above water now.]
Kick! Kick like yer a brawny whale!
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